Okay, we have two systems for interacting with most mobs. The old way was "ask
<mob> about foo" and the new one is "talk to <mob>". It's sometimes hard to
know exactly which one to use. I assume that the 'talk to' system is a new
inheritable for the new dialogs...could it perhaps add a handler to catch "ask
<mob> about foo", and have the mob say "I'm not sure what you're talking
about, but..." and then jump into the previously coded dialog?
That way, we could still standardize on "ask X about Y", and have it work in
both new and old cases.