- More ways to get reinc pendants. For example player/account bound pendant
shards that drop randomly from monsters (like runes and skillbooks)
- Priest recode in 2014 (Darol plz!)
- Spawning not to fuck up eating habits of original race
- Some downtune to Kharims... way too addictive to play!
- Congregation abuseholes plucked (invokes, alch pots etc) already and Templar
guild given some purpose more than one-tunetrap-skill. Partywide auras/prayers
for example ->healing ampf, temp damage shields (hp over hpmax), +regen,
heal-over-time, whatever)
- GoD to stack with druidbuffs (isn't this already a relic from the past). GoD
timer to be refreshable even with weaker cast than your current buff (even if
it would drop the stats). Atm just uses energy but gives you nothing.
- Reaver weapon buffs to be able to cast with target ("at sword 2" even when
not wielded) but to drop if wielded by other than caster. Without target cast
still should hit the main hand.
- Some new way to promote active tarmaplaying and giving an edge compared to
brainless minor ph+major ph chaining while watching a movie - since
target-healing was nerfed to ground
- More time for Tyril so we get updated Aelena-stuff! Psst. familiar reinc
made available 1/reinc or month rather than 1/lifetime to play around with
stuff.
- Potion exchange to work more flexible. Nowadays shelf-limits are quite
brutal with only handful of active alchemists. While at it could make it an
Alchemist-exchange and to work as a marketplace for pills and salves too
- Arelium grocery to have shelves full of stuff or unlimited supply. But
prices made 10-20x higher (100gp per stack -> 1-2k per stack) = moneysink and
quality of life
- Grappling npc ships fixed or removed. Grappling doesn't work (doesn't stick
into your ship or try to board) and those ships double the crew amount
currently.