I recently noticed when i was in combat that my con fioco was at #####.
Obviously i was like WTF ??
Then i found out about the "not broken" but -> "skill/spell
duration extension" feature recently introduced.
While i applaud the Idea that a will rather than having a broken skill/spell in
combat that it is extended, as giving the game some "spice".
What I don't understand is why, "if" the original maximum normal
duration for the skill/spell is exceeded (or in fact doubled as you see above)
why the skill isn't automatically broken ?.
<Short version>
If a spell/skill duration is extended beyond its normal casting maximum via
combat. Please let that spell/skill be considered broken, not extended.
Feel free to destroy my suggestion out of hand with any kind of batlogic or
otherwise, rather than ponder the merit my idea may hold.