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BatMUD Forums > Ideas-wanted > Re: More about expbonuses

 
 
#1
15 Apr 2003 17:03
 
 
Umh, I presented my point badly it seems.

Good tune, not expbonuses would give change for everyone during the boot to
make good exp. Now those who can log from boot will make powerexp for couple
hours, thus dropping the tune for monsters. Which means that it is worse case
for those who cannot log until, let's say 0100 EET.

And other point would be that after bonuses would still be worth killing, not
in 'incredibly near no exp'-tune. I presume that some people remember at
christmas, when there were double exp, it was quite difficult to find a
monster that gave more than average exp.

I guess that this would not change things, I just thought that it might be
more reasonable for everyone.

And if my last post did not make sense, I blame beer.

++C



 
 
 
Calath
312d, 0h, 46m, 17s old
Level:
65
 
 
#2
15 Apr 2003 19:16
 
 
Calath wrote:
Umh, I presented my point badly it seems.

Good tune, not expbonuses would give change for everyone during the boot to
make good exp. Now those who can log from boot will make powerexp for couple
hours, thus dropping the tune for monsters. Which means that it is worse case
for those who cannot log until, let's say 0100 EET.

And other point would be that after bonuses would still be worth killing, not
in 'incredibly near no exp'-tune. I presume that some people remember at
christmas, when there were double exp, it was quite difficult to find a
monster that gave more than average exp.

I guess that this would not change things, I just thought that it might be
more reasonable for everyone.

And if my last post did not make sense, I blame beer.

++C

I was on at nighttime in the USA and was still aboe to find mobs avg
tune/above avg tune :) It's just everyone goes to duz for exp. Learning newer
areas really helps.
Quote:
---> Robinhood <---<<
 
 
 
Robinhood
336d, 14h, 4m, 15s old
Level:
85
 
 
#3
15 Apr 2003 19:16
 
 
Robinhood wrote:
Calath wrote:
Umh, I presented my point badly it seems.

Good tune, not expbonuses would give change for everyone during the boot to
make good exp. Now those who can log from boot will make powerexp for couple
hours, thus dropping the tune for monsters. Which means that it is worse case
for those who cannot log until, let's say 0100 EET.

And other point would be that after bonuses would still be worth killing, not
in 'incredibly near no exp'-tune. I presume that some people remember at
christmas, when there were double exp, it was quite difficult to find a
monster that gave more than average exp.

I guess that this would not change things, I just thought that it might be
more reasonable for everyone.

And if my last post did not make sense, I blame beer.

++C

I was on at nighttime in the USA and was still aboe to find mobs avg
tune/above avg tune :) It's just everyone goes to duz for exp. Learning newer
areas really helps.
Umm.. Those who are not no-life-enough to do a 24h run with bonuses are not
worth it!

*Praises narril*
(Althou you didn't make the most exp, neener)

If I had all the money I'd spent on drink, I'd spend it on drink.
-- Sir Henry Rawlinson

 
 
 
Fizzl
C o d e s l a v e
1y, 203d, 19h, 45m, 10s old
Level:
32 [Wizard]