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BatMUD Forums > Ideas-wanted > Re: blah

 
 
#1
02 Jun 2003 18:38
 
 
Something should be done with exp. Right now freakin people 10-30 times my
exp solo in the same areas i solo in. They use the 'kill 100000 1k monsters
to get a good rate' method. This sucks for people who actually want to solo
within their means (i.e. not run through blindly typing 'kill monster X').
Maybe consider coding it so that if a monster is far below the power of that
player, that they get 1/2 of 2/3 of the exp they normally would have gotten.
If you think about it, it would make a bit more sense. If you walked outside
and stomped 1000 ants to death every day for a month, it wouldn't give you the
'experience' needed to develop skills to fight that rabid dog your ugly bitchy
neighbor owns that keeps peeing on your tulips, neither should killin 10000
digga's bunnies make you better at killing big shit. -Stalgrad, the newbie
with no monsters to kill cuz the highbies just wiped his area. PS, this would
force people to play smarter, rather than mindless hack and slash.

 
 
 
Stalgrad
1y, 78d, 0h, 50m, 3s old
Level:
36
 
 
#2
02 Jun 2003 19:23
 
 
Stalgrad is right.. and if the monster is high above your lvl should give ya
more exp. I think this would balance the game out more. Stalgrad the uder
n00bie is right make it make it:)

In theory, theory and practice are the same, but in practice, theyre not.

 
 
 
Gorge
170d, 5h, 39m, 43s old
Level:
50
 
 
#3
02 Jun 2003 19:23
 
 
Gorge wrote:
Stalgrad is right.. and if the monster is high above your lvl should give ya
more exp. I think this would balance the game out more. Stalgrad the uder
n00bie is right make it make it:)
There's plenty of monsters of different sizes, and even if some higher level
people kill smaller monsters, you can find suitable areas for exp even today
if you explore more. Besides some guilds tend to be different and for example
tiger guild gets quite low hit points, and if they need to kill bigger
monsters, it might be a problem.
Just expressing my opinion, --Darol

 
 
 
Darol
206d, 10h, 21m, 38s old
Level:
77
 
 
#4
16 Apr 2005 15:14
 
 
Stalgrad wrote:
Something should be done with exp. Right now freakin people 10-30 times my
exp solo in the same areas i solo in. They use the 'kill 100000 1k monsters
to get a good rate' method. This sucks for people who actually want to solo
within their means (i.e. not run through blindly typing 'kill monster X').
Maybe consider coding it so that if a monster is far below the power of that
player, that they get 1/2 of 2/3 of the exp they normally would have gotten.
If you think about it, it would make a bit more sense. If you walked outside
and stomped 1000 ants to death every day for a month, it wouldn't give you the
'experience' needed to develop skills to fight that rabid dog your ugly bitchy
neighbor owns that keeps peeing on your tulips, neither should killin 10000
digga's bunnies make you better at killing big shit. -Stalgrad, the newbie
with no monsters to kill cuz the highbies just wiped his area. PS, this would
force people to play smarter, rather than mindless hack and slash.
actually many areas have mobs close together with exps varying from 2k to
++++k, it would just make life boring as fuck trying to hit 1-2 mobs per area
, there is already a tune in place fo repeatly killing 'same 1k ant' 1000
times a month, and i think that the tune is having the desired effect to make
peopl 'exp wisely' and use ddifferent areas' just cause someone crosses an
area you exp in , isnt that his/her right ? or maybe you should ask a wiz to
make an area 'for steelshearts exp plz stay away highbies/parties that can
kill the mobs to easily' spin diz

Delve, my 10 cents

 
Rating:
2
Votes:
4
 
 
Delveling
1y, 155d, 1h, 32m, 2s old
Level:
100