Thanks to Era's fast thinking, part of the issue (at least) has been
discovered. The Crimson Brigade's earmarking was set at ambush and, as such,
caused a glitch that prevented certain ambush-avoid checks (such as a size
comparison check). The fix, however, required a bit of editing to the player
file code and, as any such change, has the potential to go horribly horribly
wrong.
So, at reboot, one of two things will happen:
-- small monsters will stop being able to ambush big crimson tanks, or
-- the mud will crash in a fiery burning wreck.