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BatMUD Forums > Updates > tiny monsters vs. huge players, round 2

 
 
#1
02 Nov 2006 20:02
 
 
Thanks to Era's fast thinking, part of the issue (at least) has been
discovered. The Crimson Brigade's earmarking was set at ambush and, as such,
caused a glitch that prevented certain ambush-avoid checks (such as a size
comparison check). The fix, however, required a bit of editing to the player
file code and, as any such change, has the potential to go horribly horribly
wrong.

So, at reboot, one of two things will happen:
-- small monsters will stop being able to ambush big crimson tanks, or
-- the mud will crash in a fiery burning wreck.

Stay tuned to find out.

Shinarae Lluminus

 
Rating:
2
Votes:
4
 
 
Shinarae
A r c h w i z a r d
1y, 286d, 1h, 22m, 17s old
Level:
200 [Wizard]