Download Game! Currently 132 players and visitors. Last logged in:PanthosPanttiIberiamsspFosforos

BatMUD Forums > Updates > the "go" spell

 
 
#1
27 Nov 2007 20:27
 
 
It appears the sp cost of the "go" spell was causing some confusion, and
therefore, some illogical behavior. Basically, what happened before was as
follows: trips under a certain distance were given a discounted sp cost, while
trips over that distance were not discounted at all. As such, "cast go at
east" tended to cost next to nothing, even a few times in a row, while "cast
go at australia" would cost quite a lot. This was done to take into account
that multiple castings would suck up valuable time, especially with low
percent. However, the result appears to be a lot more extreme (and silly) than
the original tune was trying to get.

As such, the "go" spell has been modified in the following ways:
-- the "discount" that used to apply only to short trips has been cut in half,
and now applies to all trips, regardless of distance.
-- the maximum distance you can go in a single spell has been increased.
-- the effects of mastery on the sp costs has been made less random.

If these tunes turn out to be even sillier, we can reinstate the old version.

Shinarae Lluminus

 
Rating:
15
Votes:
15
 
 
Shinarae
A r c h w i z a r d
2y, 34d, 10h, 14m, 44s old
Level:
200 [Wizard]