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BatMUD Forums > Updates > Swimming

 
 
#1
14 May 2008 12:24
 
 
In case someone doesn't read the flame-newsgroup, here's a repost. I added a
new setting, 'bypass_swim_safety', which allows you do disable the movement
delay after a failed swimming attempt. Just set it on and the game works just
like it used to - that is, allows you to drown to your local lake after that
erronous '20 w' command you'll end up giving at some point.

Rgds, your friendly neighbourhood Sage

 
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Ulath
S a g e
30y, 132d, 23h, 37m, 37s old
Level:
150 [Wizard]