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BatMUD Forums > Updates > A change in stats

 
 
#1
14 Nov 2009 22:28
 
 
Greets, a friendly level 100 American player pointed out that stats, or the
bonuses derivered thereof, acted funny when you reach the 301/351/401 marks. I
have now changed the code so that there are no 'fixed steps at fixed
intervals', but it's more linear.

As not to make this a complete downtune, I've slightly increased the amount
stats above 400 affect 'things'. But only slightly.

Rgds, your friendly neighbourhood Archwizzurd
PS. It was Resin

 
Rating:
2
Votes:
6
 
 
Ulath
A r c h w i z a r d
31y, 315d, 22h, 41m, 25s old
Level:
600 [Wizard]