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BatMUD Forums > Updates > Navigators overtake wanderers!

 
 
#1
27 Nov 2009 09:51
 
 
Hi,

Behold behold, the long underlying powerstruggle between the rivaling
teleportation guilds is finally at end. The leaders of Wanderers guild
were just about to create a vortex to another continent when an unnamed
member of the Mystical Navigators cleverly used a dimension door to
summon a war slaad, causing the demise of the Wanderer leaders. After
this it was easy for The Association of Mystical Navigators to overtake
the daily operations of the Wanderers.

What this means, is you can no longer join the wanderers. The
trans-continental spells are now part of the navigator guild, gainable
at levels 3-5 given enough special explore (the training spot for
the wanderer stuff stays the same). Additionally I added level converter
to wanderer train location, where you can give up wanderer levels for
navigators. Beware though, level 2 navigator can't do wanderer stuff,
even if they had the stuff trained.

As always, please report any bugs or oversights.

-Era of transportation

 
Rating:
27
Votes:
31
 
 
Era
W i z a r d
9y, 213d, 11h, 42m, 17s old
Level:
75 [Wizard]