At reboot, rangers and druids will both get the ability to make herbal
remedies. These are weaker versions of alchemist-made salves that require
barberries to make, and can use yarrow and/or ginseng as well. Druids only get
75% skill because high-level druids use magic to heal these, while rangers are
nonmagical skillusers and need the full 100%. This is intended more as an
RPG-style bonus than anything else, but lower-level and soloing players might
enjoy the effects.
Alchemists might feel slighted that I gave some of their effects to two other
guilds, so I'm just going to have to give them high explosives. More on this
later.