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BatMUD Forums > Updates > Trilloch

 
 
#1
07 May 2010 17:26
 
 
Trilloch's combat AI has been slightly modified. The amount of time he spends
in the air is, and always has been, based on the number of negative effects
placed on him. I upped his tolerance, and also added checks to see if the
duration wears off while airborne. Simply put, he should stay in the air a
little bit less and land a little bit faster.

Shinarae Lluminus

 
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2
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Shinarae
A r c h w i z a r d
2y, 134d, 4h, 25m, 5s old
Level:
200 [Wizard]