Download Game! Currently 93 players and visitors. Last logged in:SidheDerklareCrusnikMoonglaze

BatMUD Forums > Updates > discipline skill vs. spellcasters

 
 
#1
07 Nov 2005 17:59
 
 
After a long and mathematically-exhausting debate, the following changes were
made to the discipline skill:

-- the skill said it used Int and Wis. It didn't actually do either. Now it
uses size and constitution.
-- the chance of a spell being lost is now dependant on the amount of damage
done with the blow. Hits that do insignificant damage have a nearly 0 chance
of disrupting anything.
-- the "hurt and confused" effect is due to the impact of the blow. As such,
armour now reduces the odds of such a hit. The effect will be felt against
lower-level monsters most, since large monsters chew through armour anyhow,
but every little bit helps + some of you solo and you'll see the difference.

Now this means that ents -- large size, good con, thick skin -- got the good
end of the stick, literally, hah hah funny joke. But no downtunes were made --
even a sprite has a slightly better chance of blocking a "hurt and confused"
than before. Just not much. Mages and those casting long spells (cough, cough,
habo) should be in the back row. Those in the front row want all the dodge,
parry, armour, +con, +avoid, and discipline% they can possibly get, and should
still stick to quick spells.

In related news, the nimbus' "I never get hurt and confused" effect has been
eliminated. You all knew it was broken and you all knew this was coming. It
still gives a bonus to discipline, as the ID info says so clearly, and this
will still help, but it's no longer automatic.

Shinarae Lluminus

 
Rating:
3
Votes:
9
 
 
Shinarae
A r c h w i z a r d
1y, 193d, 21h, 48m, 0s old
Level:
200 [Wizard]