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BatMUD Forums > Guilds.liberator > Update

 
 
#1
04 May 2010 19:16
 
 
Hello.

Time for some clarifications, and info about stuff I did and probably forgot
to inform about properly.

* Witch-ghosts accept a parameter, [str|dex|con|int|wis], which allows you to
pick one (only one) specific stat curse to remove. (use ghost channeling at
con, for example)

* Mission leadership is checked every tuesday, about 2 hours from boot.

* You get an extra boon point if you've completed at least 6 points worth of
missions during the week. Harder missions give more mission points, so less of
those are needed. This boon point lasts for a week.

* There are two (known) types of spiritworld, the one in the seance room,
which is very hard and has the quests ether realms 1-4, and the normal
spiritworld with mission-giving ghosts.

* I might have told some people, so here's the info for all: to find the
spiritworld trainer, spending a journeyman ghost is your best bet.

* You can fail 5 missions/boot.

* You now get boon point for 5 completed guild quests and another at 10.

* New spell, ghost guidance is available in spiritworld. It's rep based and
expensive, and hopefully useful for your party members.

* Cleanse weapon was introduced, and ghost chill duration multiplied.

* Please, inform me about impossible missions (level limited areas, once/boot
stuff, etc) so I can blacklist them. Harder than what the level would suggest
doesn't mean impossible. Include area name and monster name to the report.

-- Heidel

 
 
 
Heidel
S a g e
2y, 160d, 16h, 11m, 41s old
Level:
160 [Wizard]