Quote:
There was also plenty of diversity in shield options already, imo that aegis
was only best for kharim in offumode.People who wanted different things for
their reincs would use other shield. When i asked around what shield people
use/used i got plenty of other shields as answer like Inra shield, Dragon
rebel shield,Zyll shields,Asharu shield,Tyra shield, and Tiamat igor shield
When I started planning the Kharim guild, I was curious about researching
possibilites that would allow making something new. BatMUD has primarily used
shield for defensive qualities, but I had the idea of developing a "shield
combat style" that would allow a player to wield a weapon and shield in
similar fashion they did in the ancient or the medieval world.
As described above in your text, people are now searching for shields based on
different qualities. Some look for shields for defensive qualities while
aegis for example had become one of the best for offensive tanks.
I have also been asked many times why didn't I give Kharim the chance to
make chaotic shields instead of swords, or if Kharim guild could make chaos
shields as well. The reason why I'm not very thrilled about this is very
simple. One of my goals was to create a new market for shields which were
given better offensive attributes than some other shields. Some might agree
that I have actually managed to create market value for some items that were
before the Kharim guild considered mainly crap despite their offensive
qualities.
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Top damagedice had been there since creation of area, and no-one cared about
it, but after kharim guild it suddenly became issue. Point being could those
kind of issues fixed in kharim guild instead of tuning everything else? like
making the shield class or weapon material/weight to count in that
diversively boring passive code?
Top damagedice has never been an issue before, since shields have never been
compared to weapons and their primary usage has never been to deal top damage.
The reason why there is even any discussion about shields is of course the
Kharim guild.
Although Kharims are quite certainly a factor, I fail to see how this is
Kharim issue at all. I'm quite sure that the modification was made because
someone thought that the item's current value (because of Kharims) is too
good for the monster of that power level and not because this single item
would some how make the guild unbalanced.
If the attempt would be to downtune the guild, modifying a single item
would be silly since after aegis being downtuned, I'm pretty sure it
took a nanosecond for some other shield to make a leap to the top of
the heap. Next we should look and downtune that, and another after that..
So before this turns into "Problems in Kharim guild"-discussion, let's review
a few facts:
1) I'm not behind aegis tune and usually don't give a flying puck about any
single items when concentrating on guild balance.
2) I've always modified my Kharim shield system code when I've wanted to
downtune shield combat. Ask anybody if you don't believe me.
3) Despite how many times any stats or other qualities on items are shuffled,
there would always be those items that are the best in the game. If we take
my "diversively boring passive code" and make it take shield class,
material and wight into calculations, in the end we might probably see
that some item is best when using these attributes when calculating
values. So, how is that any different and less boring than my code