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BatMUD Forums > Guilds.sailor > Re: Memorial Day Captains' Meeting

 
 
#1
27 May 2011 03:08
 
 
Just a little background on the meeting:

It will begin promptly at 17:00 EET [10:00 EST]

It's summer and I've found the motivation to work on ship stuff again. What I'd
like to do is tell people about some of the upcoming features and let people
comment on them, perhaps propose changes to things, request features, or debate
things. I'd like to have as many people present as possible so a greater number
of people can have a say in things and the discussion will be a bit more
collected.

For approximately 20 minutes prior to and after the meeting, ship combat will
be disabled. So if you aren't very good at naval PvP combat, I suggest arriving
early and leaving promptly. If you aren't or you'd like to learn, I'm sure
there will be some people around afterwards to teach you :)

If all your crew is dead when you return from the meeting, that's your fault
for not securing it properly.

The meeting room is located at the Sailor Guild just west of Arelium. From the
first room it is: north, northeast, east, north. You will not be able to get
into the meeting room until 15 minutes prior to the meeting.

During the meeting, please act respectfully and only speak meaningfully. Those
who fail to do so will be embarassingly silenced. For more extreme situations,
I have hired Rane the Bouncer for the day. Skills/spells will be disabled
inside, and any spammy toys/tricks used may result in forceful eviction.

There will be issues or propositions that may require a vote or tally. There
will be a way to do so. I'll hopefully see you all on Monday.

-- Lord Tarken Aurelius, the Sage

 
 
 
Tarken
W i z a r d
2y, 34d, 5h, 32m, 2s old
Level:
115 [Wizard]
 
 
#2
28 May 2011 06:31
 
 
Tarken wrote:
Just a little background on the meeting:

It will begin promptly at 17:00 EET [10:00 EST]

It's summer and I've found the motivation to work on ship stuff again. What I'd
like to do is tell people about some of the upcoming features and let people
comment on them, perhaps propose changes to things, request features, or debate
things. I'd like to have as many people present as possible so a greater number
of people can have a say in things and the discussion will be a bit more
collected.

For approximately 20 minutes prior to and after the meeting, ship combat will
be disabled. So if you aren't very good at naval PvP combat, I suggest arriving
early and leaving promptly. If you aren't or you'd like to learn, I'm sure
there will be some people around afterwards to teach you :)

If all your crew is dead when you return from the meeting, that's your fault
for not securing it properly.

The meeting room is located at the Sailor Guild just west of Arelium. From the
first room it is: north, northeast, east, north. You will not be able to get
into the meeting room until 15 minutes prior to the meeting.

During the meeting, please act respectfully and only speak meaningfully. Those
who fail to do so will be embarassingly silenced. For more extreme situations,
I have hired Rane the Bouncer for the day. Skills/spells will be disabled
inside, and any spammy toys/tricks used may result in forceful eviction.

There will be issues or propositions that may require a vote or tally. There
will be a way to do so. I'll hopefully see you all on Monday.
BatMUD Councilman Nazrix will attend this meeting to hear your suggestions for
council review.

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-10
Votes:
10
 
 
Nazrix
2y, 227d, 20h, 27m, 3s old
Level:
90
 
 
#3
28 May 2011 06:34
 
 
That's alright, but these won't be involving council.

-- Lord Tarken Aurelius, the Sage

 
Rating:
4
Votes:
4
 
 
Tarken
W i z a r d
2y, 35d, 9h, 0m, 34s old
Level:
115 [Wizard]
 
 
#4
28 May 2011 06:35
 
 
Tarken wrote:
That's alright, but these won't be involving council.
So you think!

(*==-- /\/ --==*) BatMUD Council Representative (*==-- /\/ --==*)

 
Rating:
-10
Votes:
10
 
 
Nazrix
2y, 227d, 20h, 27m, 3s old
Level:
90