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BatMUD Forums > Guilds.reaver > Skill accuracy and energy gain

 
 
#1
18 Jan 2018 09:46
 
 
Could using reaver skills please allow gaining energy from a kill even if they
are deflected? Currently in order to get anything from a kill, you need to not
only use a reaver attack on the mob (which is fine), but the RNG needs to like
you enough to actually grant you a hit. This is probably fine at layer 3-4,
but lower layers are a different story entirely. Was doing HBM last night, and
got pretty much no energy at all out of it, because my 90% scythe swipe is
entirely incapable of hitting a 100k+ mob, and word of spite is not an option
with kharim levels.
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Alternatively and preferred, could this ridiculous miss rate at lower layers
be looked at? I'm told it's fine at layer 4 when you can get 100% way of the
scythe, so how about letting us train way of the scythe to 100% right from the
start (won't alter the power ceiling at all), or altering WOTS to affect
damage or something instead of to-hit? Having your skills fail all the time is
interesting exactly 0% of time, and doubly so when your to-hit modifier is
gated behind a mechanics that requires your super-inaccurate skills to hit.
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(yes, I know that word of spite exists, but can't cast in combat with kharim
levels, so that's out)

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Thanks!

 
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Nepos
1y, 223d, 13h, 14m, 57s old
Level:
90