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BatMUD Forums > Guilds.riftwalker > Re: Recommendations 2020

 
 
#1
05 Jul 2020 19:51
 
 
Some recommendations and why:

Magic Entity: Add some feature where you can toggle [on/off] that magic entity
will auto-spark mobs for you at the same sp cost as a normal spark birth. This
feature can only be active while Magic Entity is controlled by the master. In
no way, shape, or form is this overpowered and would actually add some viable
usage and reason to keep it controlled.

Rift Boss and Seasons: As it stands, there are 37 days of autumn, 60 days of
spring, 48 days of summer and 135 days of winter on Rothikigen. Which means
you're almost half as likely to spawn Winter(Earth) boss compared to all the
other three bosses. For a riftwalker who is trying to finish his riftwalker
tasks that he's essentially spent months on whilst grinding remnants, would be
nice for the selection of which rift world to be a 2/3 vote by the top on the
plaque. If after 5 days no selection can be made, it would auto-default to the
season. Really sucks having to depend on the entire membership of the guild to
accomplish such things.

Entity weapon empower command: I don't know if I'm the only one that notices
this, but the empower feature of the weapons _seems_ to work like a normal
entity skill proc, but it does not at least from my observation seem to have
the same power. Not entirely sure why this would have some reduced effect, but
if so, it would be a full on special. I've had moments where the auto-proc
does 10% damage and heals my Earth Entity by 150-200 hps, and then I invoke
the empower command and it heals none and does 0% damage to the same mob.

Thanks in advance,
Le Fusah

 
Rating:
2
Votes:
2
 
 
Fuser
N e w b i e  H e l p e r
3y, 292d, 4h, 39m, 45s old
Level:
102
 
 
#2
21 Jul 2020 12:48
 
 
Fuser wrote:
Some recommendations and why:

Magic Entity: Add some feature where you can toggle [on/off] that magic entity
will auto-spark mobs for you at the same sp cost as a normal spark birth. This
feature can only be active while Magic Entity is controlled by the master. In
no way, shape, or form is this overpowered and would actually add some viable
usage and reason to keep it controlled.

Rift Boss and Seasons: As it stands, there are 37 days of autumn, 60 days of
spring, 48 days of summer and 135 days of winter on Rothikigen. Which means
you're almost half as likely to spawn Winter(Earth) boss compared to all the
other three bosses. For a riftwalker who is trying to finish his riftwalker
tasks that he's essentially spent months on whilst grinding remnants, would be
nice for the selection of which rift world to be a 2/3 vote by the top on the
plaque. If after 5 days no selection can be made, it would auto-default to the
season. Really sucks having to depend on the entire membership of the guild to
accomplish such things.

Entity weapon empower command: I don't know if I'm the only one that notices
this, but the empower feature of the weapons _seems_ to work like a normal
entity skill proc, but it does not at least from my observation seem to have
the same power. Not entirely sure why this would have some reduced effect, but
if so, it would be a full on special. I've had moments where the auto-proc
does 10% damage and heals my Earth Entity by 150-200 hps, and then I invoke
the empower command and it heals none and does 0% damage to the same mob.

Thanks in advance,
Le Fusah
Entity weapon envoke is as intended. Magic entity auto-casting spark birth
sounds like fun.

 
 
 
Moss
W i z a r d
7y, 361d, 20h, 21m, 43s old
Level:
100 [Wizard]