Please, are _you_ serious? Obviously you don\'t even know the basics of accumulative functions nor general statistical calculations - so don\'t make statements based on them. You missed a whole lot of important variables here (like the time these two players play per day; the greater progress this newbie gets compared to his fellow mudder becouse of the cumulatively rising exp costs; and so on).
Navon wrote:
Thanks for the tune that makes the gap between power players and those who
play only a couple of hours a day less \"linear.\" Hell, this tune
doesn\'t make the gap less linear even in the case that both players are the
same level and the other spends 24/7 playing BatMUD while the other enjoys
only the powerhours.
Ok lets see:
Player A used to do 2 megs every day. He plays 24/7. Now he does 2.5 megs.
Player B used to do 500k every day, and now he does 1m.
Results:
Before the powerhour system Player A did 4 times Player\'s B exp.
After the tune A did only 2.5 times B\'s exp.
Can\'t you see the point here or are you just plain stupid?
Quote:
Don\'t get me wrong, I want this game to reward players who have devoted a lot
of their time playing it more than it rewards random players, but please,
don\'t make the elitism go haywire here.
I think this is pretty much what the arches are trying to do here \"with this powerhour thing\".