Lenzi wrote:
Well, far be it for me to complain about anything, but I have noticed
something just a bit odd lately. Twice in this past boot, I have been
partying or wandering about and come across some mobs that are, for me, quite
challenging. Now, I respect the wizzes right to set exp worth on mobs, but if
it takes a three man several runs to kill it or myself and a tarm a good 10
minutes of work. . . well, it just seems it should be worth more then 500 exp.
Hell, the deer at digga's are worth more than 500 exp!
saddest flame ever.
Ever thought that some monsters exp value is intentionally set extremely low.
For what reason? For them not to be killed, duh. Usually such monsters are
what you might call "quest monsters", monsters that are essential to
completing some quest and thus are no good when dead.