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BatMUD Forums > Flame > Re: Grimpold & Quests & Levelcosts

 
 
#1
16 Sep 2004 10:13
 
 
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.

 
Rating:
-10
Votes:
14
 
 
Kimvais
3y, 94d, 1h, 12m, 50s old
Level:
35
 
 
#2
16 Sep 2004 12:33
 
 
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.
Well, not everybody likes to suck totally, the way you obviously do. The level
costs are fine as they are, it's the too readily available explore exp that's
screwing things up. Why not just make explore exp curve sharper? More exp on %
above 50 and much less exp on below that? That will create less 5d newbies
with 50+ levels and it might _also_ shut up the motherfuckers that always
whine about low level players taking it too easy.

 
 
 
Saldas
1y, 40d, 5h, 31m, 54s old
Level:
50
 
 
#3
16 Sep 2004 15:20
 
 
Saldas wrote:
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.
Well, not everybody likes to suck totally, the way you obviously do. The level
costs are fine as they are, it's the too readily available explore exp that's
screwing things up. Why not just make explore exp curve sharper? More exp on %
above 50 and much less exp on below that? That will create less 5d newbies
with 50+ levels and it might _also_ shut up the motherfuckers that always
whine about low level players taking it too easy.
You seem to have missed my point completely.


 
Rating:
-8
Votes:
11
 
 
Kimvais
3y, 94d, 6h, 9m, 1s old
Level:
35
 
 
#4
17 Sep 2004 01:55
 
 
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.
have you taken a look at the level costs already? your an idiot.
and furthermore, "on levels below 60". hmmmm... yeah. that would
help, because its those darn newbies who are fucking this game, not
the 60+ level people who rape eq mobs, quests, and sell named eq to
the smaller ones

- blackstar -

 
Rating:
-24
Votes:
33
 
 
Blackstar
128d, 15h, 54m, 37s old
Level:
50
 
 
#5
17 Sep 2004 02:10
 
 
Blackstar wrote:
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.
have you taken a look at the level costs already? your an idiot.
and furthermore, "on levels below 60". hmmmm... yeah. that would
help, because its those darn newbies who are fucking this game, not
the 60+ level people who rape eq mobs, quests, and sell named eq to
the smaller ones
i actually agree with blackstar on this one, amazing, the level costs are fine
atm, no need to touch them

----------------------------------------------
If life gives you melons, you may be dyslexic.

 
Rating:
10
Votes:
30
 
 
Ssmud
N e w b i e  H e l p e r
284d, 2h, 52m, 50s old
Level:
78
 
 
#6
17 Sep 2004 15:50
 
 
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.
Huoh why in hell EXP costs of everything shoulda go up all the time? Long time
ago they already upped high end level costs, now expcosts at least for mages
:) but noo not agaaain. IT IS fun to grow suck for not going down.

 
 
 
Dracandross
215d, 17h, 11m, 12s old
Level:
63
 
 
#7
17 Sep 2004 15:50
 
 
Quote:
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don\'t meet the level requirements for next level.

by \"Drastically\" I mean multipliers of 3-10 on levels below 60.
Huoh why in hell EXP costs of everything shoulda go up all the time? Long time
ago they already upped high end level costs, now expcosts at least for mages
:) but noo not agaaain. IT IS fun to grow suck for not going down.
I think the problem is some guilds (mages) cost way more than others (nomad guilds,tarmalen,druids,evil relig guilds). I would solve this by increasing slightly expcosts of skills and spells of those guilds. Someone could also raise level reguirements of some guilds. And i don\'t mean adding more torch creation kind of skills to level reguirements, but those skills you really need. Tarmalens have good level reguirements for example.

 
Rating:
-9
Votes:
13
 
 
Sancran
337d, 12h, 49m, 51s old
Level:
100
 
 
#8
17 Sep 2004 21:41
 
 
Sancran wrote:
Quote:
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don\'t meet the level requirements for next level.

by \"Drastically\" I mean multipliers of 3-10 on levels below 60.
Huoh why in hell EXP costs of everything shoulda go up all the time? Long time
ago they already upped high end level costs, now expcosts at least for mages
:) but noo not agaaain. IT IS fun to grow suck for not going down.
I think the problem is some guilds (mages) cost way more than others (nomad guilds,tarmalen,druids,evil relig guilds). I would solve this by increasing slightly expcosts of skills and spells of those guilds. Someone could also raise level reguirements of some guilds. And i don\'t mean adding more torch creation kind of skills to level reguirements, but those skills you really need. Tarmalens have good level reguirements for example.
What the fuck? Mages costs more than other guilds? That's because it has the
option for multiple types...it doesnt mean you need to take the extra types.
It costs more because you don't feel man enough without having 7 types at 100%
or whatever. You're also probably the type of person who wants to get the H2
with a snorkel and all the other options that make you feel more manly even
though you'll never even take the thing on so much as a gravel road. Get over
it. I don't care if you have 57 mage types all at 100%, your penis is still
the same size. Go buy some viagra or something.

 
Rating:
-1
Votes:
11
 
 
Ooga
N e w b i e  H e l p e r
1y, 250d, 3h, 8m, 11s old
Level:
48
 
 
#9
17 Sep 2004 23:03
 
 
Ooga wrote:
Sancran wrote:
Quote:
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don\'t meet the level requirements for next level.

by \"Drastically\" I mean multipliers of 3-10 on levels below 60.
Huoh why in hell EXP costs of everything shoulda go up all the time? Long time
ago they already upped high end level costs, now expcosts at least for mages
:) but noo not agaaain. IT IS fun to grow suck for not going down.
I think the problem is some guilds (mages) cost way more than others (nomad guilds,tarmalen,druids,evil relig guilds). I would solve this by increasing slightly expcosts of skills and spells of those guilds. Someone could also raise level reguirements of some guilds. And i don\'t mean adding more torch creation kind of skills to level reguirements, but those skills you really need. Tarmalens have good level reguirements for example.
What the fuck? Mages costs more than other guilds? That's because it has the
option for multiple types...it doesnt mean you need to take the extra types.
It costs more because you don't feel man enough without having 7 types at 100%
or whatever. You're also probably the type of person who wants to get the H2
with a snorkel and all the other options that make you feel more manly even
though you'll never even take the thing on so much as a gravel road. Get over
it. I don't care if you have 57 mage types all at 100%, your penis is still
the same size. Go buy some viagra or something.
Well, let me disagree. If you want to be a working mage you need at least 3
types. Forget about monster resist? It has been upped some time ago, I
believe. The thing that makes a mage worthwhile as compared to other blaster
types, i.e. channellers, is the variety of types. Take that away, and it will
be even worse than some evil-reg/channeller combos. So what's wrong with
wanting to master many types? PLEASE don't write shit while wanking off, it
makes posts smell as bad as your keyboad.

 
Rating:
1
Votes:
15
 
 
Saldas
1y, 41d, 0h, 58m, 4s old
Level:
50
 
 
#10
17 Sep 2004 17:58
 
 
Dracandross wrote:
Kimvais wrote:
I totally agree with him.

Up levelcosts. Drastically.
Levels: 259585 (5.44744%)

and I don't meet the level requirements for next level.

by "Drastically" I mean multipliers of 3-10 on levels below 60.
Huoh why in hell EXP costs of everything shoulda go up all the time? Long time
ago they already upped high end level costs, now expcosts at least for mages
:) but noo not agaaain. IT IS fun to grow suck for not going down.
two words:

explore exp

 
Rating:
-7
Votes:
12
 
 
Kimvais
3y, 95d, 8h, 2m, 13s old
Level:
35