Download Game! Currently 105 players and visitors. Last logged in:CelbornValgerAenarionPasigula

BatMUD Forums > Flame > Re: Nomad guild idea - Shaman

 
 
#1
13 Oct 2004 13:58
 
 
Shaman nomad guild must be one of the oldest, yet uncoded, ideas in Bat.

At least 2 other mortals have fully specsed the guild before you too...
Both of them also have years more experience playing batmud than you, no
offense.
I have always thought years of playing (yes, all of you old conservative
bastards, this post is targetted at you) have nothing to do with creativity
and ability to provide new (gasp), maybe somewhat innovative (GASP) content to
the game.

^o^

 
 
 
Favorit
W i z a r d
2y, 212d, 13h, 25m, 55s old
Level:
112 [Wizard]
 
 
#2
13 Oct 2004 14:04
 
 
Favorit wrote:
Shaman nomad guild must be one of the oldest, yet uncoded, ideas in Bat.

At least 2 other mortals have fully specsed the guild before you too...
Both of them also have years more experience playing batmud than you, no
offense.
I have always thought years of playing (yes, all of you old conservative
bastards, this post is targetted at you) have nothing to do with creativity
and ability to provide new (gasp), maybe somewhat innovative (GASP) content to
the game.
You are absolutely right. But years of not playing instead of playing has lots
to do with providing OLD ideas suggested _many_ times before to the game.
=)

 
 
 
Kimvais
3y, 120d, 18h, 0m, 17s old
Level:
29
 
 
#3
13 Oct 2004 14:25
 
 
Kimvais wrote:
Favorit wrote:
Shaman nomad guild must be one of the oldest, yet uncoded, ideas in Bat.

At least 2 other mortals have fully specsed the guild before you too...
Both of them also have years more experience playing batmud than you, no
offense.
I have always thought years of playing (yes, all of you old conservative
bastards, this post is targetted at you) have nothing to do with creativity
and ability to provide new (gasp), maybe somewhat innovative (GASP) content to
the game.
You are absolutely right. But years of not playing instead of playing has lots
to do with providing OLD ideas suggested _many_ times before to the game.
=)
An idea can be "immature" when it's first suggested.
As time passes and various environmental parameters changes a once suggested
and turned down idea could become great.
Turning down ideas just because they've been suggested before is not a valid
reason in itself. AFAIK there aren't anyone checking a list of old ideas every
day to see if it still is a bad idea or has become someting worth
implementing, therefore old ideas has to be re-presented once in a while.

 
 
 
Nullnullatte
220d, 18h, 50m, 14s old
Level:
70
 
 
#4
13 Oct 2004 15:40
 
 
Nullnullatte wrote:
Kimvais wrote:
Favorit wrote:
Shaman nomad guild must be one of the oldest, yet uncoded, ideas in Bat.

At least 2 other mortals have fully specsed the guild before you too...
Both of them also have years more experience playing batmud than you, no
offense.
I have always thought years of playing (yes, all of you old conservative
bastards, this post is targetted at you) have nothing to do with creativity
and ability to provide new (gasp), maybe somewhat innovative (GASP) content to
the game.
You are absolutely right. But years of not playing instead of playing has lots
to do with providing OLD ideas suggested _many_ times before to the game.
=)
An idea can be "immature" when it's first suggested.
As time passes and various environmental parameters changes a once suggested
and turned down idea could become great.
Turning down ideas just because they've been suggested before is not a valid
reason in itself. AFAIK there aren't anyone checking a list of old ideas every
day to see if it still is a bad idea or has become someting worth
implementing, therefore old ideas has to be re-presented once in a while.
a) I'm not turning down the idea.
b) I'm not saying it's not a good idea.
c) I just doubt that there won't be a shaman guild in batmud for another ten
years.

 
 
 
Kimvais
3y, 120d, 20h, 15m, 22s old
Level:
29