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BatMUD Forums > Inform > Poison

 
 
#1
20 Feb 2003 19:53
 
 
party say receive heal all from Tiamat

Starting at reboot, poison is slightly different. Poison now comes in
strengths, where stronger poisons do more damage and are harder to cure while
weaker ones cause less damage and are easier to remove. Furthermore, poison in
a player's system gets gradually easier and easier to cure as time progresses.

At the time of this post, the only poisons stronger than normal are found in
plants, so this is basically an uptune until some sadistic coder...ok yeah
me...makes a highbie snake or trap or something, or unless you go out there
licking mandrake roots (in which case you will get exactly what you expect).

Any bugs about poison in the next few days should be reported to me.

Shinarae Lluminus

Oh yeah, the constitution-based check to "SAVE against POISON" was not altered
in any way. High con == good.

 
 
 
Shinarae
W i z a r d
1y, 24d, 11h, 17m, 19s old
Level:
113 [Wizard]