Gore wrote:
I am also sceptic about the benefits of a thieves guild, in the
traditional "steal things from players" sense (it might work
well as a combat guild as was also suggested).
I believe (based on how recent castleraids etc have been dealt
with), that any stealing would only target players that do not
have the backing of highbies that can extract revenge for any
thefts. A player with big friends would never be a victim, like
they are rarely victims of the pcity raids, eq desting etc.
People who are not part of such groups are already at a dis-
advantage in bat, and I see no reason why a guild which is
focused on hampering their gameplay even further should be
implemented.
++ Gore
From a merchants point of view, the thieves guild is a nightmare.
We need to sit around for hours with our gear on, and somebody else's
100M worth set on our hands fw'ing, protting and whatever. It'll
be fun to explain to the party involved that 'I'm sorry, you didn't give
that priceless piece of eq to me. Or it was stolen (since it
didn't have the merchants name on it).'
So, 100% no to the thieves guild.
~/A