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the tunes are getting outta control, all this shit is going way to fast,
and
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its nothing but bullshit, its just stupid ass lil wizzies tuning shit to
try
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and get levels, the tunes are completly useless, and dont help gameplay
any,
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not 1 bit, how many more are to come? maybe we should rename bat,
TuneMUD?
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cause that would fit it more properly.
I think what you\'re overlooking is the value of each area.
Previously, the areas that had the least (and oldest) work put into them
(i.e. early 1990\'s quality control) were WAY overvalued because of
their simplicity. MUD coding styles were very different in a day and age
when students were hosting muds out of their own pocket; on some games I
coded for back then, we were *discouraged* or even *not allowed* to make
new files for mobs and objects, but rather to clone /obj/monster or
/obj/treasure, weapon, armour, (etc) and configure it on-the-fly from
within roomcode simply because HDD and RAM costs were prohibitively high.
Since that has changed, the newer areas which are approved under much
more strict release rules (or so it seems) have a lot more work put into
them and a lot less visitation. Under the old exp reward system, that was
a GoodThing(tm) for those of us that liked to exp somethign a bit larger
than 5k duz/owl/lizard mobs. Setting that aside, the fact of the matter
is that a large and featureless expanse of \"supermarket\" area
containing only npcs cloned from < 10 unique objects is *rightfully*
devalued.
::un
::un