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BatMUD Forums > Bs > Re: tunes..

 
 
#1
14 Aug 2003 19:17
 
 
the tunes are getting outta control, all this shit is going way to fast, and
its nothing but bullshit, its just stupid ass lil wizzies tuning shit to try
and get levels, the tunes are completly useless, and dont help gameplay any,
not 1 bit, how many more are to come? maybe we should rename bat, TuneMUD?
cause that would fit it more properly.

----------------------------------------------
If life gives you melons, you may be dyslexic.

 
Rating:
8
Votes:
8
 
 
Ssmud
N e w b i e  H e l p e r
177d, 21h, 20m, 58s old
Level:
45
 
 
#2
14 Aug 2003 19:17
 
 
Quote:
the tunes are getting outta control, all this shit is going way to fast,
and
Quote:
its nothing but bullshit, its just stupid ass lil wizzies tuning shit to
try
Quote:
and get levels, the tunes are completly useless, and dont help gameplay
any,
Quote:
not 1 bit, how many more are to come? maybe we should rename bat,
TuneMUD?
Quote:
cause that would fit it more properly.
I think what you\'re overlooking is the value of each area.
Previously, the areas that had the least (and oldest) work put into them
(i.e. early 1990\'s quality control) were WAY overvalued because of
their simplicity. MUD coding styles were very different in a day and age
when students were hosting muds out of their own pocket; on some games I
coded for back then, we were *discouraged* or even *not allowed* to make
new files for mobs and objects, but rather to clone /obj/monster or
/obj/treasure, weapon, armour, (etc) and configure it on-the-fly from
within roomcode simply because HDD and RAM costs were prohibitively high.

Since that has changed, the newer areas which are approved under much
more strict release rules (or so it seems) have a lot more work put into
them and a lot less visitation. Under the old exp reward system, that was
a GoodThing(tm) for those of us that liked to exp somethign a bit larger
than 5k duz/owl/lizard mobs. Setting that aside, the fact of the matter
is that a large and featureless expanse of \"supermarket\" area
containing only npcs cloned from < 10 unique objects is *rightfully*
devalued.

::un

::un

 
 
 
Unreserved
1y, 89d, 4h, 35m, 53s old
Level:
100
 
 
#3
15 Aug 2003 02:17
 
 
Ssmud wrote:
the tunes are getting outta control, all this shit is going way to fast, and
its nothing but bullshit, its just stupid ass lil wizzies tuning shit to try
and get levels, the tunes are completly useless, and dont help gameplay any,
not 1 bit, how many more are to come? maybe we should rename bat, TuneMUD?
cause that would fit it more properly.

Hmm, you're just now figuring out that batmud is tunemud? I thought that was
common knowledge, and part of what keeps it fresh.

 
 
 
Duke
A r c h w i z a r d
1y, 76d, 19h, 27m, 46s old
Level:
420 [Wizard]
 
 
#4
15 Aug 2003 07:44
 
 
Duke wrote:
Ssmud wrote:
the tunes are getting outta control, all this shit is going way to fast, and
its nothing but bullshit, its just stupid ass lil wizzies tuning shit to try
and get levels, the tunes are completly useless, and dont help gameplay any,
not 1 bit, how many more are to come? maybe we should rename bat, TuneMUD?
cause that would fit it more properly.

Hmm, you're just now figuring out that batmud is tunemud? I thought that was
common knowledge, and part of what keeps it fresh.
Personally i think both the explore tune and the monster exp tune rock. They
even compliment each other, especially for newbies. If you play your cards
right and utilise a larger number of areas you will find that you can make
even more exp than before. Even playing long session each day I have found new
exp tune to kick ass. Some areas have been effected more due to cloned monster
files, and these mobs do tune quite fast, but this will encourage wiz's to
build areas in the future with a bit more spice instead of x * monster A, and
y * monster B.
Kaz

 
 
 
Kaz
134d, 9h, 1m, 30s old
Level:
71
 
 
#5
16 Aug 2003 03:50
 
 
Kaz wrote:
Duke wrote:
Ssmud wrote:
the tunes are getting outta control, all this shit is going way to fast, and
its nothing but bullshit, its just stupid ass lil wizzies tuning shit to try
and get levels, the tunes are completly useless, and dont help gameplay any,
not 1 bit, how many more are to come? maybe we should rename bat, TuneMUD?
cause that would fit it more properly.

Hmm, you're just now figuring out that batmud is tunemud? I thought that was
common knowledge, and part of what keeps it fresh.
Personally i think both the explore tune and the monster exp tune rock. They
even compliment each other, especially for newbies. If you play your cards
right and utilise a larger number of areas you will find that you can make
even more exp than before. Even playing long session each day I have found new
exp tune to kick ass. Some areas have been effected more due to cloned monster
files, and these mobs do tune quite fast, but this will encourage wiz's to
build areas in the future with a bit more spice instead of x * monster A, and
y * monster B.
Kaz

I find it quite amazing how well the explore tune and personal exp tune
complement each other because they were developed with absolutely no
coordination between the coders involved in each tune, and they were installed
very near each other.... kind of funny, but I can imagine how it looks planned
out, but it really wasn't :)

 
 
 
Duke
A r c h w i z a r d
1y, 76d, 21h, 47m, 26s old
Level:
420 [Wizard]
 
 
#6
16 Aug 2003 03:52
 
 
Duke wrote:
Kaz wrote:
Duke wrote:
Ssmud wrote:
the tunes are getting outta control, all this shit is going way to fast, and
its nothing but bullshit, its just stupid ass lil wizzies tuning shit to try
and get levels, the tunes are completly useless, and dont help gameplay any,
not 1 bit, how many more are to come? maybe we should rename bat, TuneMUD?
cause that would fit it more properly.

Hmm, you're just now figuring out that batmud is tunemud? I thought that was
common knowledge, and part of what keeps it fresh.
Personally i think both the explore tune and the monster exp tune rock. They
even compliment each other, especially for newbies. If you play your cards
right and utilise a larger number of areas you will find that you can make
even more exp than before. Even playing long session each day I have found new
exp tune to kick ass. Some areas have been effected more due to cloned monster
files, and these mobs do tune quite fast, but this will encourage wiz's to
build areas in the future with a bit more spice instead of x * monster A, and
y * monster B.
Kaz

I find it quite amazing how well the explore tune and personal exp tune
complement each other because they were developed with absolutely no
coordination between the coders involved in each tune, and they were installed
very near each other.... kind of funny, but I can imagine how it looks planned
out, but it really wasn't :)
It's sad to note that duke was left out of the plan, out of the loot, part of
the excluded crowd.

 
 
 
Tarquin
296d, 0h, 23m, 46s old
Level:
63