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BatMUD Forums > Flame > Re: death and endurance

 
 
#1
16 Dec 2002 13:22
 
 
Favorit posted:
Thou shalt not replenish endurance through dying or praying anymore.

Mur, you should remove all chests created before Dec.15, 2002 then as well.



 
 
 
Chaste
162d, 5h, 59m, 6s old
Level:
48
 
 
#2
16 Dec 2002 16:59
 
 
Chaste wrote:
Favorit posted:
Thou shalt not replenish endurance through dying or praying anymore.

Mur, you should remove all chests created before Dec.15, 2002 then as well.

Am i the only one who fails to see the connection here?

 
 
 
Pahvi
C o d e s l a v e
1y, 167d, 7h, 4m, 54s old
Level:
33 [Wizard]
 
 
#3
16 Dec 2002 16:59
 
 
Pahvi wrote:
Chaste wrote:
Favorit posted:
Thou shalt not replenish endurance through dying or praying anymore.

Mur, you should remove all chests created before Dec.15, 2002 then as well.

Am i the only one who fails to see the connection here?
Perhaps. I think newbie merchants (e.g. those < 10 bard levels) were dying in
order to replenish eps after HUGE wood amalgamation skills. The
afore-mentionedn newbies probably don't realize that those fumbles are caused
by having that same shitty luck from dying/praying :P

::un

::un

 
 
 
Unreserved
1y, 4d, 12h, 17m, 43s old
Level:
80
 
 
#4
17 Dec 2002 14:27
 
 
Chaste wrote:
Favorit posted:
Thou shalt not replenish endurance through dying or praying anymore.

Mur, you should remove all chests created before Dec.15, 2002 then as well.
Hey, most merchants didnt use dying as a way to gain ep back.
I'd love to spent yet another couple couple of hours to regen back
that -4000ep to get 1.5 ton wood nugget to shove it up your ass.

But yes, I think that the problem may have turned from insignificant
to serious after removing certain limits from the workbenches.

Thanks for this change, Favorit.


 
 
 
Umbar
95d, 13h, 43m, 15s old
Level:
40