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BatMUD Forums > Flame > Re: Explore tune

 
 
#1
06 Aug 2003 19:50
 
 
New explore system rules...however I wonder if it's even bit too suffeli
especially for newbie/lowbie level players (self included to some extent).
It's pretty easy to explore 10% and get some 500k exp - I'd expect it to take
max 3 afternoons from your average newbie if he/she just tries it. So you can
get to around lvl 30 without actually killing anything...is this really what
we want?

When I began playing it was great fun to slowly work up beginning from bunnies
and every now and then party up and kill something bit bigger. Now, it's
pointless for newbies to kill bunnies and wood louses etc because they get
more exp from room mob is located. It begs to ask, why even bother having tiny
newbie-monsters in the game if they're not worth killing? It's great that
players are encouraged to explore, but IMHO it goes overboard when you can
advance 20-30 levels simply by walking around.

 
 
 
Darna
92d, 12h, 59m, 33s old
Level:
50
 
 
#2
06 Aug 2003 20:07
 
 
Darna wrote:
New explore system rules...however I wonder if it's even bit too suffeli
especially for newbie/lowbie level players (self included to some extent).
It's pretty easy to explore 10% and get some 500k exp - I'd expect it to take
max 3 afternoons from your average newbie if he/she just tries it. So you can
get to around lvl 30 without actually killing anything...is this really what
we want?

When I began playing it was great fun to slowly work up beginning from bunnies
and every now and then party up and kill something bit bigger. Now, it's
pointless for newbies to kill bunnies and wood louses etc because they get
more exp from room mob is located. It begs to ask, why even bother having tiny
newbie-monsters in the game if they're not worth killing? It's great that
players are encouraged to explore, but IMHO it goes overboard when you can
advance 20-30 levels simply by walking around.
A real newcomer does not explore 10% in 'max 3 afternoons' -
not even close. Trust me on this, I have the figures.

 
 
 
Shardik
W i z a r d
25y, 220d, 11h, 7m, 16s old
Level:
131 [Wizard]
 
 
#3
07 Aug 2003 18:08
 
 
Shardik wrote:
Darna wrote:
New explore system rules...however I wonder if it's even bit too suffeli
especially for newbie/lowbie level players (self included to some extent).
It's pretty easy to explore 10% and get some 500k exp - I'd expect it to take
max 3 afternoons from your average newbie if he/she just tries it. So you can
get to around lvl 30 without actually killing anything...is this really what
we want?

When I began playing it was great fun to slowly work up beginning from bunnies
and every now and then party up and kill something bit bigger. Now, it's
pointless for newbies to kill bunnies and wood louses etc because they get
more exp from room mob is located. It begs to ask, why even bother having tiny
newbie-monsters in the game if they're not worth killing? It's great that
players are encouraged to explore, but IMHO it goes overboard when you can
advance 20-30 levels simply by walking around.
A real newcomer does not explore 10% in 'max 3 afternoons' -
not even close. Trust me on this, I have the figures.
Also, the bunnies are for us midbies who can't kill the biggies yet, and have
finished exploring all we can without getting killed by the aggros. Keep the
bunnies!!! Woof woof!

-B

s

 
 
 
Bashag
75d, 10h, 57m, 53s old
Level:
45