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BatMUD Forums > General > Re: battle summary

 
 
#1
14 Dec 2002 00:16
 
 
Quote:
When the monster dodges or parries your attack it now is counted as a "miss"
in your show summary stats.
This is interesting. Only the coder- mudder- role player- mentality
could create and persist a world (for how many years?) where the distinction
between the "attacker missing" and the "attacked dodging" is contrasted so
deeply that even though the latter consitutues the attacker "missing"
by any reasonable definition of the word, it was not reflected in the game
summary :-)

IRL I suppose physical combat is more like dancing than chess. . .

just mumblin
.s

 
 
 
Secron
164d, 15h, 19m, 13s old
Level:
35
 
 
#2
14 Dec 2002 20:41
 
 
Secron wrote:
Quote:
When the monster dodges or parries your attack it now is counted as a "miss"
in your show summary stats.
This is interesting. Only the coder- mudder- role player- mentality
could create and persist a world (for how many years?) where the distinction
between the "attacker missing" and the "attacked dodging" is contrasted so
deeply that even though the latter consitutues the attacker "missing"
by any reasonable definition of the word, it was not reflected in the game
summary :-)

IRL I suppose physical combat is more like dancing than chess. . .

just mumblin
.s

Well, first I am not sure exactly what you meant, but I think I have some idea
of what you are saying... are you saying it is amazing it was not like that in
the first place? If so... some thoughts as to why:

A) Perhaps it was merely overlooked
B) Some people (coders) would consider a miss to be when you did not hit the
guy because your own skills are too sucky. Therefore, if you miss it is
because of your fault, BUT if you would have hit the target, but the target
dodges or parries that is through no fault of the attacker... therefore should
it be a hit? well no, but also it shouldnt be a miss either... so it was no
counted in summary at all (which is bad too).

To complicate matters, we also have tumble attack. So if you would have hit,
but then target dodges and you fail tumble then you have missed because you
suck, so therefore that case should be a miss.

A perfect system (which you won't be getting) should track more stats than we
have now. It should log misses, it should log hits, it should log the times
the enemy dodged you hit and when the enemy parries your hit. Also it should
make a distinction between a hit-dodge-failed tumble attempt, as an actual
miss.

Basicaly, even with the change you won't get perfect stats. Now that dodges
are shown as a miss, does that mean you "suck" more? Hard to say, is it that
you cannot hit well or that the enemy dodges too well? This is tangential to
the fact that I believe the enemies chance to dodge has nothing to do with you
chance to hit... or does it? i dont know and if I did I wouldnt tell you.

I guess my point is (and I dont actually have one) is I personally think a
dodge/parry shouldnt be listed as a miss, but that is just my thoughts and
since I dont play I guess it is what players want, or at least one player did
and noone seemed to say it was a dumb idea...


 
 
 
Duke
A r c h w i z a r d
1y, 44d, 5h, 32m, 45s old
Level:
420 [Wizard]
 
 
#3
14 Dec 2002 20:41
 
 
Duke wrote:
are you saying it is amazing it was not like that in the first place?
I was being a little tongue-in-cheek. I understand well why it wasn't there
in the first place. There is a great distinction between your chance to hit
and their chance to dodge. I'm way oversimplifying, but if I was writing a
combat system, I might have

if (playerHitsMonster()) {
playerHit++;
if (monsterDodgesPlayer()) {
playerHit--;
}
}

My post was motivated by this very narrow aspect of chance/code based combat
vs in real life. That is, for a monster to dodge you, you must first hit
him. In "real life" if someone dodges you, you never hit them. Not only
that, but the line between you missing and them dodging is very fuzzy and
grey (eg, both parties are "dodging" all the time, just by moving their
bodies).

After thinking about it and reading your post I realize that it is more
complicated than I was thinking about :-) It's just that when you break
reality down into code, some funny contrasts come up. Which I guess is to
be expected, and not all that earthshakingly interesting :-P
Quote:
If so... some thoughts as to why: A) Perhaps it was merely overlooked
I wouldn't be surprised :-) I am not kidding myself into thinking that the
summary is cared about or payed attention to by lots of people.
Quote:
I guess my point is (and I dont actually have one) is I personally think a
dodge/parry shouldnt be listed as a miss, but that is just my thoughts and
since I dont play I guess it is what players want, or at least one player
did and noone seemed to say it was a dumb idea...
Since the system is so complicated and difficult to track I tend to agree with
you. If you can't do it right, just keep it simple ;-)

.s
happy holidays

 
 
 
Secron
165d, 8h, 7m, 46s old
Level:
35