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BatMUD Forums > Guilds.alchemists > potion strength

 
 
#1
31 Jan 2003 22:51
 
 
I'll start off by saying that I am not really addressing your question Dwilgar
:) But you do bring up a valid point... for one as BatMUD grows we keep
adding complexity and the more variables that are added the less effect each
variable can affect the overall outcome... It seems to me a lot of stuff in
batmud is like this. For instance, the type of material an item is made out
of affect how it can be damaged by different damage types... i would suspect
this is a mostly unnoticeable effect too.

Also, your armours give you better or worse protection depending on if
attacker is hitting you with an blunt weapon or sword or what not... i believe
this too is completely un-noticeable. Overall a lot of stuff in this mud
needs to be "simplified".... this potion strength thing may be one of them
too... Basically not sure what you can do, but I do agree if something has
soooo little affect as to do practically nothing, then why do we waste time
(code time cpu time) and memory on it.

Wow, I was just proof-reading my post and I think I actually used effect and
affect properly :) Did I? (A question to all you english guru's out there)

 
 
 
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