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BatMUD Forums > Guilds.merchant > The constant fumbles

 
 
#1
17 Feb 2004 12:41
 
 
Hi!
I understand, that there are way too many merchants nowadays. Can't figure out
why, since merchanting doesn't really pay off cash-wise anyways, but still...
the fumbles, fails and more fumbles.
The point of fumbles could of course be to discourage short-fused people from
joining the guild, or to lose interest quickly, dunno... but could it at least
be tuned in a way, that merchant belt at max level would drop chance of fumble
at least some, since making the belt shows some sort of commitment to the
guild (lost cash, exp on belt etc).
This of course means that people without high enough skills/exp can't ever get
this done, agreed, but: if you are committed enough to make a belt and get
your skills above 100%, I think one should get some sort of "bonus" for that.
Saving that few megs of exp on skills doesn't really count.
And yes, I'm a bit pissed and drunk so flame away:)
-Valtava

 
 
 
Valtava
232d, 3h, 12m, 9s old
Level:
62