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BatMUD Forums > Guilds.merchant > Change to alloying

 
 
#1
08 Jan 2003 19:59
 
 
Okay, while I will be one of the first to agree that alloying prior to
Duke's recent change had some serious balance issues, the recent change
does seem to be a bit overboard. With maxed sklls, a 25% material loss
on a two material alloy seems more than a bit excessive. I was expecting
something more on the lines of 5-10% with maxed skills. At 25%, alloying
is going to become extremely rare and if the losses go up with more materials
I don't see anyone doing serious alloying.

Would be nice if the powers that be would reconsider the loss percentages.

Dwilgar

 
 
 
Dwilgar
284d, 17h, 40m, 36s old
Level:
89