problem with the way alloying used to work, was as duke said, the ability to
produce rare items in large quantities at will. A player could easily
mine/amal/refin/alloy enough materials in one day to make 1000's of kg of
diamond, a material that is suppose to be rare, but by nature of the
multi-alloy option, made it more common than iron almost. Future tunes will
prolly be necesarry to get it perfect, but it's a step in the right
direction.