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BatMUD Forums > Guilds.tzarakk > Re: chaotic spawn

 
 
#1
31 May 2008 11:02
 
 
In my opinion, spawn form needs an uptune.
1) The exprate penalty is horrible. Lessen it to something like 10%.
2) The loss of torsoslot means little armour coverage, this is unfortunate.
4handed barsoomians and thrikhrens are allowed to wear armour, why not
4tentacled (+2 siimaa) monsters.
3) The extreme light-tardness is ok.
I know a lot of people use the spawn form even in it's current state, my guess
is that they're willing to put up with the crap because they hope there's
super-reward later on.
Most special features of any guild are supposed to be bonuses, in my opinion,
the penalties of this particular thing outweight the bonuses 100-0.

 
Rating:
4
Votes:
10
 
 
Mahon
1y, 114d, 9h, 3m, 19s old
Level:
100
 
 
#2
08 Jul 2008 23:28
 
 
Mahon wrote:
In my opinion, spawn form needs an uptune.
1) The exprate penalty is horrible. Lessen it to something like 10%.
2) The loss of torsoslot means little armour coverage, this is unfortunate.
4handed barsoomians and thrikhrens are allowed to wear armour, why not
4tentacled (+2 siimaa) monsters.
3) The extreme light-tardness is ok.
I know a lot of people use the spawn form even in it's current state, my guess
is that they're willing to put up with the crap because they hope there's
super-reward later on.
Most special features of any guild are supposed to be bonuses, in my opinion,
the penalties of this particular thing outweight the bonuses 100-0.
I get this a lot (that is, that spawn exp loss is too high, and the loss of
torso slot is too strict).
I have a hard time understanding why. Let's look at this from another
perspective.
The absolute maximum bonuses to stats one can get with spawn are 150% dex,
150% str, 125% con and 113% siz. So, let's assume you have 200 natural str.
You would get +100 (!!!!) str in that scenario. The same for dex.
In Real Life, you can reach maybe half of that. So only +50 str, +50 dex in
the previous scenario.. Oh woes, it sure is not worth it for the cost of 25%
less experience.

...

Rgds, Ulath
PS. Please respond with your ideas, because I truly fail to see how the spawn
is unusable or unfair at the moment.

 
Rating:
3
Votes:
3
 
 
Ulath
S a g e
30y, 150d, 2h, 51m, 6s old
Level:
150 [Wizard]
 
 
#3
08 Jul 2008 23:28
 
 
Quote:
Mahon wrote:
In my opinion, spawn form needs an uptune.
1) The exprate penalty is horrible. Lessen it to something like 10%.
2) The loss of torsoslot means little armour coverage, this is unfortunate.
4handed barsoomians and thrikhrens are allowed to wear armour, why not
4tentacled (+2 siimaa) monsters.
3) The extreme light-tardness is ok.
I know a lot of people use the spawn form even in it's current state, my guess
is that they're willing to put up with the crap because they hope there's
super-reward later on.
Most special features of any guild are supposed to be bonuses, in my opinion,
the penalties of this particular thing outweight the bonuses 100-0.
I get this a lot (that is, that spawn exp loss is too high, and the loss of
torso slot is too strict).
I have a hard time understanding why. Let's look at this from another
perspective.
The absolute maximum bonuses to stats one can get with spawn are 150% dex,
150% str, 125% con and 113% siz. So, let's assume you have 200 natural str.
You would get +100 (!!!!) str in that scenario. The same for dex.
In Real Life, you can reach maybe half of that. So only +50 str, +50 dex in
the previous scenario.. Oh woes, it sure is not worth it for the cost of 25%
less experience.

...

Rgds, Ulath
PS. Please respond with your ideas, because I truly fail to see how the spawn
is unusable or unfair at the moment.

In my opinion, the exp "tax" is minimal to the +stats received while in spawn
form. I am happy that we can now wear torso slots while in spawn. With +stats,
+racial weapons, AND the skill Clawed Strike, it is a win/win deal.

L

 
 
 
Leopoldo
13d, 19h, 48m, 46s old
Level:
50
 
 
#4
08 Jul 2008 23:28
 
 
Quote:
Mahon wrote:
In my opinion, spawn form needs an uptune.
1) The exprate penalty is horrible. Lessen it to something like 10%.
2) The loss of torsoslot means little armour coverage, this is unfortunate.
4handed barsoomians and thrikhrens are allowed to wear armour, why not
4tentacled (+2 siimaa) monsters.
3) The extreme light-tardness is ok.
I know a lot of people use the spawn form even in it's current state, my guess
is that they're willing to put up with the crap because they hope there's
super-reward later on.
Most special features of any guild are supposed to be bonuses, in my opinion,
the penalties of this particular thing outweight the bonuses 100-0.
I get this a lot (that is, that spawn exp loss is too high, and the loss of
torso slot is too strict).
I have a hard time understanding why. Let's look at this from another
perspective.
The absolute maximum bonuses to stats one can get with spawn are 150% dex,
150% str, 125% con and 113% siz. So, let's assume you have 200 natural str.
You would get +100 (!!!!) str in that scenario. The same for dex.
In Real Life, you can reach maybe half of that. So only +50 str, +50 dex in
the previous scenario.. Oh woes, it sure is not worth it for the cost of 25%
less experience.

...

Rgds, Ulath
PS. Please respond with your ideas, because I truly fail to see how the spawn
is unusable or unfair at the moment.

In my opinion, the exp "tax" is minimal to the +stats received while in spawn
form. I am happy that we can now wear torso slots while in spawn. With +stats,
+racial weapons, AND the skill Clawed Strike, it is a win/win deal.

L

 
 
 
Leopoldo
13d, 19h, 48m, 46s old
Level:
50
 
 
#5
11 Jul 2014 23:33
 
 
Leopoldo wrote:
Quote:
Mahon wrote:
In my opinion, spawn form needs an uptune.
1) The exprate penalty is horrible. Lessen it to something like 10%.
2) The loss of torsoslot means little armour coverage, this is unfortunate.
4handed barsoomians and thrikhrens are allowed to wear armour, why not
4tentacled (+2 siimaa) monsters.
3) The extreme light-tardness is ok.
I know a lot of people use the spawn form even in it's current state, my guess
is that they're willing to put up with the crap because they hope there's
super-reward later on.
Most special features of any guild are supposed to be bonuses, in my opinion,
the penalties of this particular thing outweight the bonuses 100-0.
I get this a lot (that is, that spawn exp loss is too high, and the loss of
torso slot is too strict).
I have a hard time understanding why. Let's look at this from another
perspective.
The absolute maximum bonuses to stats one can get with spawn are 150% dex,
150% str, 125% con and 113% siz. So, let's assume you have 200 natural str.
You would get +100 (!!!!) str in that scenario. The same for dex.
In Real Life, you can reach maybe half of that. So only +50 str, +50 dex in
the previous scenario.. Oh woes, it sure is not worth it for the cost of 25%
less experience.

...

Rgds, Ulath
PS. Please respond with your ideas, because I truly fail to see how the spawn
is unusable or unfair at the moment.

In my opinion, the exp "tax" is minimal to the +stats received while in spawn
form. I am happy that we can now wear torso slots while in spawn. With +stats,
+racial weapons, AND the skill Clawed Strike, it is a win/win deal.

L

I appreciate this is an old thread, very old.

Ive searched everywhere to find out max stat gains, are these figures still
correct?

At the moment with a puny newbie spawn id be better NOT spawning overall (im
constantly out of epr)- but those figures quoted look impressive for a maxxed
out spawn.

 
Rating:
2
Votes:
2
 
 
Elanorae
16d, 7h, 7m, 47s old
Level:
48