Download Game! Currently 120 players and visitors. Last logged in:DeepwoodTuliFosforosIberiamssp

BatMUD Forums > Guilds.tzarakk > Re: Chaotic Defilement

 
 
#1
18 Feb 2010 07:29
 
 
Could the skill Chaotic defilement be looked at a bit?
I've been testing it for some time now and i'm still not sure
what bonuses it actually gives. Most seem to be resistances
but some can really not be concluded.
Below is the list of different mesasges i've gotten and i'll
bet there are several i haven't seen yet.
like wtf does "You see a big vein throb on Sipsuvarvas' temple."
give? High bloodperssure to my mount?

Or could we get some identify mount spell that you could use to check
mounts resistances etc.

I'm taking a bet that not that many tzarakks ever use the skill because
it just doesn't feel that usefull as it is.
An unknown resistance for 1 damagetype is hardly worth the trouble.

So a little tweak to the skill perhaps? pretty please with lil
marsipan tzarakk mount on the top.

- A glimpse of magic passes through Sipsuvarvas' eyes
- You hear a distant thunder. Sipsuvarvas quivers a bit.
- Sipsuvarvas' muscles bulge under the hide.
- An acrid odour drifts by.
- Sipsuvarvas' breath steams for a moment.
- Sipsuvarvas' eyes burn flaming red for a while.
- Something vile oozes from Sipsuvarvas' nostrils.
- Sipsuvarvas stops breathing for a while.
- You see a big vein throb on Sipsuvarvas' temple.


-=Zammy=-

 
Rating:
-1
Votes:
1
 
 
Zammy
1y, 12d, 22h, 46m, 2s old
Level:
100
 
 
#2
07 Mar 2010 00:59
 
 
Zammy wrote:
Could the skill Chaotic defilement be looked at a bit?
I've been testing it for some time now and i'm still not sure
what bonuses it actually gives. Most seem to be resistances
but some can really not be concluded.
Below is the list of different mesasges i've gotten and i'll
bet there are several i haven't seen yet.
like wtf does "You see a big vein throb on Sipsuvarvas' temple."
give? High bloodperssure to my mount?

Or could we get some identify mount spell that you could use to check
mounts resistances etc.

I'm taking a bet that not that many tzarakks ever use the skill because
it just doesn't feel that usefull as it is.
An unknown resistance for 1 damagetype is hardly worth the trouble.

So a little tweak to the skill perhaps? pretty please with lil
marsipan tzarakk mount on the top.

- A glimpse of magic passes through Sipsuvarvas' eyes
- You hear a distant thunder. Sipsuvarvas quivers a bit.
- Sipsuvarvas' muscles bulge under the hide.
- An acrid odour drifts by.
- Sipsuvarvas' breath steams for a moment.
- Sipsuvarvas' eyes burn flaming red for a while.
- Something vile oozes from Sipsuvarvas' nostrils.
- Sipsuvarvas stops breathing for a while.
- You see a big vein throb on Sipsuvarvas' temple.


-=Zammy=-
Certainly. But first you'd have to explain what's wrong with it. If the issue
is you don't know what the messages mean then I have more or less succeeded:
The skill was designed to a bit vague so it'd leave more to guess. But I'm
open to new suggestions if you can elaborate on the issue so that I understand
what you mean. Or then just find someone brighter who requires less explaining
but I didn't quite catch your point there :)

 
Rating:
-1
Votes:
1
 
 
Blasterr
W i z a r d
27y, 149d, 15h, 11m, 18s old
Level:
60 [Wizard]
 
 
#3
08 Mar 2010 08:32
 
 
The messages are quite obviously resistances or at least they sound
a lot like resistances. But why have a skills that gives some unknown
amount of resistance that can't really be checked with any reasonable way.
I as a pessimist will think that it propably gives 1% resistance and thus is
useless.

The whole skill is propably designed to give those resistance bonuses
(at least the vague help-file text suggest that), but if there is a skill that
hardly
no-one uses, maybe it should be revieved a bit?

And isn't there allready way too much vague stuff in the game that can't
really be determined accurately, or at all?

Anyways, it's rather painfull to go figure out what type monsters to sacrifice
at what kind of terrain.
Especially since once you fail a sac you seem to get
only fail messages for rest of the boot. Haven't actually
checked that thorough, it's jsut a gut feeling about that.

I've spoken with quite few tzarakk guild memebers about this skill and allmost
no-one uses it.
So why not make it a bit more tempting to us?

How about make the corpse size to make any difference? Now I just get same
messages from 120k and 2k monsters
and since the skill is 'vague' I really can't know if there is any actual
difference.

Heres my 2 cents on how to make the skills more tempting to use:
-Make corpse size matter at least a bit.
-Bonuses could be + to some mounted skills. Like rampage, dodge, parry etc.
-Different type monsters could give different bonuses.

So if you sac a 50k panther you would get different and bigger bonus to
mounted skill than when saccing 4k seagull.
Or maybe even gove the mount a small possibility to do little damage in combat
after succesfull sac.

Just a few my no-so-long-thought ideas. Tzarakk guild has good potentian and
I've enjoyed playing it. It just seems
that it has been left somewhat alone when other new loc guild entered play.

And while i'm whining and making suggestions...
When we get our own guildquest? :)
Summon Dire Boar is useless. the damn thing has about 100hp
regardless of spell% and you need to wait some 2 hours before you can resummon
it.

-Zammy, Tzarakk for life (or at least for a long time)**

 
Rating:
3
Votes:
3
 
 
Zammy
1y, 16d, 18h, 22m, 9s old
Level:
100