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BatMUD Forums > Ideas-wanted > new reinc system

 
 
#1
22 Sep 2003 20:20
 
 
Hi,

This isn\'t a big whine, in fact, I prefer the new system as it
encourages staying with an incarnation, sometimes even finishing reincs
with more than you started, etc. Its more fun. However, the one downside
is the effect it has on non-fighting guilds, in particular merchants. It
really has the effect of making a pure merchant/alchemist reinc almost
impossible as making up 4m exp is a tough task when you are of no use to a
party, and struggle solo. You could use MiP, but few people have that
amount of money spare, indeed finding a party that would allow leeching a
sufficient amount of exp for money is tough. Thus, and this is just
something that struck me now, would it somehow be possible to dramatically
increase the exp regain rate with every merchant/alchemist guild level
taken, or something similar?

Thanks,

pludo

 
 
 
Pludo
112d, 7h, 44m, 34s old
Level:
75