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I am sucky at inventing names, but this is the idea: A skill that
enhances
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fighters abilities to fight in parties. If a fighter is not used to
fight in
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groups he might easily be in the way of others and even bring danger to
them.
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But if all fighters in a group are skilled, they would get a bonus to
both
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offensive and defensive maneuvers.
On the other hand, a fighter who doesn\'t know how to battle in a
group should
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decrease the partys ability to defend and attack, though this would
only
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affect the fighters in the first row.
This sounds like an excellent idea. But rather than a skill, renew the
whole battle system (cough) so that some guilds (like crimson, templar,
monk etc.) fight and defend very well together, while other more
individual guilds (like barbarian, lord of chaos for example) suck
together.
And when you have lot of different guilds in front row, things could get
even more chaotic depending on the combination. Possible effects could
include some rare hits getting through to the back row members or on the
positive side other player could parry a strike that was targeted at you.
Also, there could be some sorts of tactics setting how close each other
you are fighting (being closer would decrease hits to backrow and maybe
increase defense otherwise too, while offense would suffer and vice
versa).
Anyway, the possibilities with this kind of change would be tremendous and
would further make BatMUD improve it\'s party environment.