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BatMUD Forums > Ideas-wanted > Re: Backround bonuses

 
 
#1
30 Sep 2003 21:19
 
 
Not sure if anyone else has noticed that smaller race on magical backrounds
are handicapped with healthpoints, same races at other backrounds have 100 or
more hp. Gotta admit that i don't see why magical backround differs from relic
backrounds.

Now after monster has started to shoot more backrows with different types,
it's really pain in the ass to play small race. Ofcourse some asswipes will
say play zombie/ent as mage. I don't see why i should. Since after tunes this
hp consider went down like rock in a pond.


 
 
 
Grimpold
318d, 4h, 54m, 32s old
Level:
77
 
 
#2
01 Oct 2003 09:51
 
 
Grimpold wrote:
Not sure if anyone else has noticed that smaller race on magical backrounds
are handicapped with healthpoints, same races at other backrounds have 100 or
more hp. Gotta admit that i don't see why magical backround differs from relic
backrounds.

Now after monster has started to shoot more backrows with different types,
it's really pain in the ass to play small race. Ofcourse some asswipes will
say play zombie/ent as mage. I don't see why i should. Since after tunes this
hp consider went down like rock in a pond.
In a party, it was way easier to stay alive in the backrow than in the front.
This unbalance was dealt with, making it more hazardous to be dragged behind
huge meatwalls. Now you are suggesting that backrow ppl would get a hp boost
so that they wouldn't die as much. What would be the point of the first tune
then? Why don't you change your strategy and either make a caster that can
boost your own hps (psi for example), or a caster that can protect himself
against damage (psi, conjurer, channeller) or simply buy eq that gives you
more hp or con, or get yourself a con boon as a caster?

cm

 
Rating:
-1
Votes:
1
 
 
Cran
284d, 10h, 0m, 42s old
Level:
100
 
 
#3
01 Oct 2003 09:51
 
 
Quote:
Grimpold wrote:
> Not sure if anyone else has noticed that smaller race on magical
backrounds
Quote:
> are handicapped with healthpoints, same races at other backrounds have
100 or
Quote:
> more hp. Gotta admit that i don\'t see why magical backround differs
from relic
Quote:
> backrounds.
>
> Now after monster has started to shoot more backrows with different
types,
Quote:
> it\'s really pain in the ass to play small race. Ofcourse some
asswipes will
Quote:
> say play zombie/ent as mage. I don\'t see why i should. Since after
tunes this
Quote:
> hp consider went down like rock in a pond.

In a party, it was way easier to stay alive in the backrow than in the
front.
Quote:
This unbalance was dealt with, making it more hazardous to be dragged
behind
Quote:
huge meatwalls. Now you are suggesting that backrow ppl would get a hp
boost
Quote:
so that they wouldn\'t die as much. What would be the point of the
first tune
Quote:
then? Why don\'t you change your strategy and either make a caster
that can
Quote:
boost your own hps (psi for example), or a caster that can protect
himself
Quote:
against damage (psi, conjurer, channeller) or simply buy eq that gives
you
Quote:
more hp or con, or get yourself a con boon as a caster?

cm
It isn\'t so simply (for a newbie) to get for example 100hps from eq to
an caster race and afaik with magical background only psi\'s has spell
for making hpmax bigger but it lowers spmax a lot. If every magical
background guild would have that kind of spell with less negative side,
this tune wouldn\'t be problem. Maybe this kind of spell should be add
to the background bonuses?

, Glacius

Ps. It\'s kinda annoying to ask Unpains from tarmalen again and again
and some leader have so hurry that tarma has no time to cast it :)

!"#ยค%&/()= Glacius

 
 
 
Glacius
68d, 2h, 37m, 50s old
Level:
24
 
 
#4
01 Oct 2003 10:54
 
 
Okay, having counted to ten several times, I attempt to answer again. My point
was 1) if we get what you two are asking for then the first tune (backrow
getting more damage) will be nullified. My view was that it was done for a
reason: being a backrow caster in a party was _much_ less risky than being a
tank. Now the odds are evened out a bit. You're suggesting an addition that
would render the initial tune powerless. 2) Not everything is supposed to be
easy, I suggested several ways for you to get round the problem. And the
suggestion "give caster background a spell that will protect them and increase
their hp" - please?! Casters aren't supposed to be able to withstand as much
damage as tanks. Being a newbie caster is tough, I know, but being a newbie
tank is also. Making a crude generalisation: tanks withstand more and make
less damage, casters withstand less and make more damage. There _should_ be
differences in backgrounds, _and_ in if you're level 30, 45 or 85. So there.
I'm through now.

cm

 
Rating:
-1
Votes:
1
 
 
Cran
284d, 12h, 29m, 23s old
Level:
100
 
 
#5
01 Oct 2003 11:16
 
 
The thing that i ment to say, is that magical backround gets 100-200 hp's less
than relics. I know that this damage tune was ment to kill more backrow
people. It works obviously. Only that without unpain+ensemble, i will die from
one direct blast. And protting isn't the answer. example: i went to battle,
asphyx damage was casted, i protted, next game mana after that came elec and
last was psi if i remember right.

I'm conjumage, and i cannot prot myself against these spells easily, i need to
cast _direct_ protection spell. My hp's are so low(tho con boon helps) that
it's immediate death. Like monsters acid ray does enough dam to send me to the
next dimension.

Even those 100-200 hp's would help magical small races to stay alive against
small spells with unpain. At the moment, little blast and then you would have
to blast unpain off and new again, since little used unpain doesn't protect
enough.

Anyway, actually i hoped that no mortals would have answered that
post(obviously my hopes weren't counted)

 
 
 
Grimpold
318d, 9h, 53m, 28s old
Level:
77