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> Not sure if anyone else has noticed that smaller race on magical
backrounds
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> are handicapped with healthpoints, same races at other backrounds have
100 or
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> more hp. Gotta admit that i don\'t see why magical backround differs
from relic
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> backrounds.
>
> Now after monster has started to shoot more backrows with different
types,
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> it\'s really pain in the ass to play small race. Ofcourse some
asswipes will
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> say play zombie/ent as mage. I don\'t see why i should. Since after
tunes this
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> hp consider went down like rock in a pond.
In a party, it was way easier to stay alive in the backrow than in the
front.
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This unbalance was dealt with, making it more hazardous to be dragged
behind
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huge meatwalls. Now you are suggesting that backrow ppl would get a hp
boost
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so that they wouldn\'t die as much. What would be the point of the
first tune
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then? Why don\'t you change your strategy and either make a caster
that can
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boost your own hps (psi for example), or a caster that can protect
himself
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against damage (psi, conjurer, channeller) or simply buy eq that gives
you
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more hp or con, or get yourself a con boon as a caster?
cm
It isn\'t so simply (for a newbie) to get for example 100hps from eq to
an caster race and afaik with magical background only psi\'s has spell
for making hpmax bigger but it lowers spmax a lot. If every magical
background guild would have that kind of spell with less negative side,
this tune wouldn\'t be problem. Maybe this kind of spell should be add
to the background bonuses?
, Glacius
Ps. It\'s kinda annoying to ask Unpains from tarmalen again and again
and some leader have so hurry that tarma has no time to cast it
!"#ยค%&/()= Glacius