Why not reward those who stay put for a while instead of punishing those who
like to reinc a lot? For example, give each player joining a guild some
mastery skill, which is untrainable and must be gained through doing stuff,
for example some tank guild could have "hand to hand combat", tarmalen could
have "faith" etc, and each one of these would gain at a moderate rate when
performing skills or spells, but would be untrainable through experience.
Also, one could gain some stats through acting. A lot of discussion has been
around about making players vary more. Why not give the character some
strength when he spends all of his life fighting, but int or wis when he
builds fires, uses first aid, heals etc? No penalties of course, perhaps give
less stats through advancing levels, but no punishment for working your brain
instead of muscles every now and then.
Puuh, hope somebody gets something out of this mess

.