+1 hit 100k each additional +1 150k
+1 damage 200k per increment
+2 damage against good 250k per increment
+2 damage against evil 250k per increment
+1 stat (str dex con int wis) 200k per point
+1 heartbeat 1meg
*note* although 2meg \'value\' invested, no bonus more than 1meg
worth
would exist. these are just ideas and ratios could be modified
to maintain balance
-with the preceeding guidlines, joe merchant with max enchanting
skill , uses create weapon at mythril in forge sacrifice 1meg at
hit20% damage50% str30% and ends up with a shiny new mythril
weapon that is +3 hit, +5 damage, +3 str (total of 2meg \'worth\'
of
exp sacrificed with no one bonus greater than 1 meg \'worth\')
please keep in mind that these are demonstrational values. I leave it to
the wiser-than-I-in-the-ways-of-the-tune-pole Archwizards to find the
correct balance of values. The idea is that reasonably decent weapons
could be created by players, with appropriately hefty costs, thus keeping
the higher end crafted weaponry in the hands of the higher end players. If
an eye is kept on the customization value of this potential feature, the
player will be proud and happy with his equipment. The costs for creating
such weaponry, however, should be
such that a _shrewd_ merchant would see worthwhile return on his
investment.