baring any of this being implemented... could merchant create weapon skill
at least be tuned to \'useful\'? Currently a max skill/affecting
skill merchant with a reasonable strength can\'t make a very high
craftsmanship weapon. Allow some moderate exp sacrifice to bring the
weapon quality up such that you are \'taking more time and putting a
little bit of yourself into your creation\'. These are the labors of
love. Those creations that were loved during their conception, show this
in their supperior beauty and workmanship.
Any (Arch)Wizard who\'s interest I have piqued, may feel free to tell or
mudmail me. I have many more thoughts on game balance and careful
implementation to share, though I tend to communicate better in an
interactive/Q&A type forum. (It probably shows in my ramblings)
Thanks to all that read these posts... and thanks to all the coders who
keep batmud constantly changing and evolving. Never a dull moment around
here!

Feedback is appreciated... flames included.
Killian Brewmaster
The Humble Hobbit (Shirrif/Newbiehelperwannabe)