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BatMUD Forums > Ideas-wanted > conjurers and skillcost

 
 
#1
19 Nov 2003 21:47
 
 
Few ideas:
1. Make conjurers be able to remove/lower resists from monsters and add five
more levels to them. Maybe adding also expensive mastery skill and reputation
system might make that guild even more playable.

2. Increase spell/skillcosts from secondary guilds (maximum cost for skills
could be (230k/320k/460k)

-mansku

 
 
 
Mandrake
1y, 32d, 20h, 42m, 8s old
Level:
76