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BatMUD Forums > Ideas-wanted > guild level requirements

 
 
#1
04 Jan 2004 00:00
 
 
Balance guild level requirements to be much more strict for every guild in the
game in such a way that one has to spend serious exp on the guild in order to
gain a max level. There are a lot of booned, inflated newbies like myself who
don't have any exp but still are bound to rock because of superior eq/stats.
Besides, it would only be logical if, say, cast generic 100% would be a
requirement for every caster guild's max level, and most popular spells to 90+
or racial max. I realize some people might abuse this by selecting a race with
lower skill/spellmaxes, but that is happening already.

 
 
 
Yorkaturr
2y, 251d, 2h, 57m, 17s old
Level:
46