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BatMUD Forums > Ideas-wanted > Re: exptune on clonemobs

 
 
#1
02 Feb 2004 10:31
 
 
Can I whine once again of clonemob-tunes - how about slightly lessen the rate
of tune for mobs which are cloned from same file :)
It seems to be one kill - one tuneshape so if its clonemob perhaps 1+random(2)
kills so SOMETIMES you could kill one without exptuneloss! WHEE! Anyway these
clonemobs suck on many areas, making it only worth to kill one or two before
the tune drops to average or below.
| 61605: A Senior Guard ready to attack
| 41219: A Senior Guard ready to attack
| 37463: A Senior Guard is drinking here
| 24201: A Senior Guard is drinking here
| 19647: A Senior Guard is drinking here

-----------------------------------------------------
Arguing over Internet is like Special Olympics
Even if you win you are still a retard.


\o/

 
Rating:
3
Votes:
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Cilwand
21d, 12h, 11m, 17s old
Level:
60
 
 
#2
02 Feb 2004 10:41
 
 
Cilwand wrote:
Can I whine once again of clonemob-tunes - how about slightly lessen the rate
of tune for mobs which are cloned from same file :)
It seems to be one kill - one tuneshape so if its clonemob perhaps 1+random(2)
kills so SOMETIMES you could kill one without exptuneloss! WHEE! Anyway these
clonemobs suck on many areas, making it only worth to kill one or two before
the tune drops to average or below.
| 61605: A Senior Guard ready to attack
| 41219: A Senior Guard ready to attack
| 37463: A Senior Guard is drinking here
| 24201: A Senior Guard is drinking here
| 19647: A Senior Guard is drinking here

-----------------------------------------------------
Arguing over Internet is like Special Olympics
Even if you win you are still a retard.
This is pure speculation, but nevertheless:
1) I suppose there is a LPC function that returns the amount (or set or array
or whatever) of cloned instances of a file or an object. This could be used to
calculate the amount of clone-monsters in game.
2) By dividing the amount of "kills" of such a monster with the amount of such
monster in game we get a floating point number
3) number of kills is stored as integer so that number is not usable as it is.
4) If a random number (0.0 - 1.0) is below that number, amount of kills is
increased by one.

Summa summarum: If there are 10 cloned monsies in game -> 10% chance that kill
lowers personal tune. If two cloned monsies, then the chance is fifty-sixty.

---
:wq!
++B¹


---
:wq!
++B¹

 
Rating:
1
Votes:
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Thiamin
2y, 237d, 4h, 8m, 18s old
Level:
81