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BatMUD Forums > Ideas-wanted > Re: Power Hours

 
 
#1
11 Feb 2004 15:18
 
 
I love the new powerhour system for exp hunting. I don\'t get to play much
anymore because of school. One small suggestion for it, however. Maybe
players could have control of the clock. for expample \"bonus exp time
start\" and \"bonus exp time stop\" I suggest this because, I
am currently unable to spend 2 or so hours on at a time, and even if I go ld,
the exp bonus runs out. If we were able to control the start/stop time of the
clock, those players who are intermitant would be able to make the best
possible use of the bonus without fearing the loss of it due to 3 hrs of link
death during classes. Just a suggestion, what do you all think?

 
Rating:
-10
Votes:
12
 
 
Rowen
40d, 14h, 38m, 34s old
Level:
49
 
 
#2
11 Feb 2004 17:49
 
 
Rowen wrote:
I love the new powerhour system for exp hunting. I don\'t get to play much
anymore because of school. One small suggestion for it, however. Maybe
players could have control of the clock. for expample \"bonus exp time
start\" and \"bonus exp time stop\" I suggest this because, I
am currently unable to spend 2 or so hours on at a time, and even if I go ld,
the exp bonus runs out. If we were able to control the start/stop time of the
clock, those players who are intermitant would be able to make the best
possible use of the bonus without fearing the loss of it due to 3 hrs of link
death during classes. Just a suggestion, what do you all think?
HAHAHA, that must be whine of the year. Please give us some
more chocolate dressing on our sweet chocolate cake, plz plz!=?!

 
Rating:
-3
Votes:
5
 
 
Capula
1y, 179d, 3h, 21m, 28s old
Level:
100
 
 
#3
11 Feb 2004 17:49
 
 
Quote:
Rowen wrote:
I love the new powerhour system for exp hunting. I don\'t get to play much
anymore because of school. One small suggestion for it, however. Maybe
players could have control of the clock. for expample \"bonus exp time
start\" and \"bonus exp time stop\"
I don\'t know how it works now, but could it start only from killing monster exp? That way tarmalens/priests/whatever could raise dead players even before using their powerhour bonuses. It sort of feels lame to say no to friends who accept rais because I am selfish and want to spend my one and only powerhour per day making my crappy exp. If it already works like that and ress exp doesn\'t start the powerhour clock, could it be mentioned in some helpfile in the future?

Macala La\'Camalacala

 
Rating:
1
Votes:
1
 
 
Macala
1y, 16d, 13h, 31m, 34s old
Level:
99
 
 
#4
11 Feb 2004 15:34
 
 
That would leave too much room for maxing your exprates
such as disabling the timer during regen, disabling the
timer while you run to the next area, disabling the timer
until that 500k mob is near death etc.

There has also been requests to stop the timer when you
go ld/quit. I won't be implementing those either. As
said when I announced this system, the goal of it is to
support those people who are only able to play say a
few hours every evening, since there's a bunch of those.

++ Gore

 
Rating:
2
Votes:
4
 
 
Gore
A r c h w i z a r d
6y, 114d, 3h, 17m, 56s old
Level:
600 [Wizard]