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BatMUD Forums > Ideas-wanted > Re: Showing stats of the equipment

 
 
#1
11 Feb 2004 18:00
 
 

inv
a small dagger (unidentified)

cast identify at dagger
inv
a small dagger <red glow>
look at dagger
This is a small dagger created by apprentice blacksmith of BatMUD. It's been
enhanced by apprentice enchanter of BatMUD.
It will increase unsignificantly mental regeneration.
It is in good condition.

I don't think that there is big difference in the roleplaying aspect if the
stats of the equipment can be seen after it's been identified. Usually when
you buy some piece of crap it's been already labeled +avoid, -hit.

Knowledge of identification improves the success rate of the identification of
equipment with multiple/higher stats.

Jumbo

 
Rating:
2
Votes:
2
 
 
Jumbo
354d, 22h, 58m, 41s old
Level:
68
 
 
#2
11 Feb 2004 20:16
 
 
Stats showing in the item after it has been IDed presents multiple problems.
First of all, some items give some players more of a benefit than others.
Secondly, if you fumble the ID, the stats shown on the item would be garbled
forever, making the item unsellable (you don't want that). Most importantly,
it does defy a bit of the P ^H^H of the RPG element by saying "Because Player
A IDed it, Player B automatically knows what it does."

There is a item property known as a "tale" that does remain shown on the item
once it is IDed. If a coder wants to give clues about its properties, they can
choose to do so there.

Shinarae Lluminus

 
Rating:
1
Votes:
1
 
 
Shinarae
S a g e
1y, 65d, 2h, 40m, 56s old
Level:
150 [Wizard]
 
 
#3
12 Feb 2004 12:38
 
 
Shinarae wrote:
Stats showing in the item after it has been IDed presents multiple problems.
First of all, some items give some players more of a benefit than others.
Secondly, if you fumble the ID, the stats shown on the item would be garbled
forever, making the item unsellable (you don't want that). Most importantly,
it does defy a bit of the P ^H^H of the RPG element by saying "Because Player
A IDed it, Player B automatically knows what it does."
I don't see any problem with the different stats for different users of the
equipment. Maybe people who participated in that party who killed that big mob
saw the correct way to use it (rub it and it gives more spr etc). For me the
status is divinely and for you it's significant.

Fumbling the identification could do something else than garble the stats
although it could be one choise. Success of the identification could work same
way like plant lore skill: you cannot detect divine stats without 80% mastery
etc. With lower mastery you can sense only some stats and item's status would
change from 'unidentified' to 'partly identified'.

And the most important reason is ruined because of wanted channel/labeling/what
ever (pick your choise).

Maybe I've been playing too much Diablo or SSI's AD&D games.

Jumbo

 
 
 
Jumbo
355d, 3h, 21m, 21s old
Level:
68