Shinarae wrote:
Stats showing in the item after it has been IDed presents multiple problems.
First of all, some items give some players more of a benefit than others.
Secondly, if you fumble the ID, the stats shown on the item would be garbled
forever, making the item unsellable (you don't want that). Most importantly,
it does defy a bit of the P ^H^H of the RPG element by saying "Because Player
A IDed it, Player B automatically knows what it does."
I don't see any problem with the different stats for different users of the
equipment. Maybe people who participated in that party who killed that big mob
saw the correct way to use it (rub it and it gives more spr etc). For me the
status is divinely and for you it's significant.
Fumbling the identification could do something else than garble the stats
although it could be one choise. Success of the identification could work same
way like plant lore skill: you cannot detect divine stats without 80% mastery
etc. With lower mastery you can sense only some stats and item's status would
change from 'unidentified' to 'partly identified'.
And the most important reason is ruined because of wanted channel/labeling/what
ever (pick your choise).
Maybe I've been playing too much Diablo or SSI's AD&D games.
Jumbo