Download Game! Currently 84 players and visitors. Last logged in:DrizzinPilsMarrowThep

BatMUD Forums > Ideas-wanted > Re: racial max

 
 
#1
14 Feb 2004 18:53
 
 
How about train/study to:rac - Where rac means racial max

 
Rating:
3
Votes:
3
 
 
Mercury
1y, 27d, 6h, 42m, 10s old
Level:
92
 
 
#2
14 Feb 2004 21:55
 
 
Mercury wrote:
How about train/study to:rac - Where rac means racial max
I really like this idea, this way you wont make the mistake of training one of
your skills to 100 and wasting exp on it (or maybe just change train blah
to:max = to race max and then train past it manually after that)

<-> Blackstar <->


- blackstar -

 
Rating:
-12
Votes:
18
 
 
Blackstar
71d, 4h, 18m, 46s old
Level:
48
 
 
#3
15 Feb 2004 00:32
 
 
Mercury wrote:
How about train/study to:rac - Where rac means racial max
alias rac 78 (if you are an ogre)

---
Blux


---
Blux

 
Rating:
-3
Votes:
3
 
 
Blux
348d, 7h, 12m, 36s old
Level:
100
 
 
#4
15 Feb 2004 10:30
 
 
Blux wrote:
Mercury wrote:
How about train/study to:rac - Where rac means racial max
alias rac 78 (if you are an ogre)

---
Blux
I havent tried this particular one, but mose aliases wouldnt't work quite like
this...you might be able to alias to:rac to to:89 or whatever

 
 
 
Ooga
N e w b i e  H e l p e r
1y, 160d, 2h, 33m, 18s old
Level:
53
 
 
#5
15 Feb 2004 17:25
 
 
Blux wrote:
Mercury wrote:
How about train/study to:rac - Where rac means racial max
alias rac 78 (if you are an ogre)

---
Blux
Everyone suggesting using aliases to work around this limitation is ignoring
the simple fact that skills and spells have different maxima for each race.
Yeah, sure, anyone could alias to:skillmax to to:78, and alias to:spellmax to
to:92 or whatever, but that doesn't solve anything.The fact of the matter is
that the wizzes changed the code, and in so doing, they effectively made
to:max useless. Finishing the code change by making to:max work properly under
the system, really is not much to ask.

Beliar



 
Rating:
1
Votes:
3
 
 
Beliar
47d, 4h, 43m, 52s old
Level:
50