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BatMUD Forums > Ideas-wanted > Bored idea.

 
 
#1
09 May 2004 23:48
 
 
Have banes give a number of unsellable task points based on the severity of
the bane. Since theres only one place in the game where this would need to be
checked, the obvious exploit can easily be avoided. Disable the improve boon
with bane setup, since the 110% boons are gone forever now anyway. This
produces a small shift in the balance between the booned and boonless,
favoring the boonless. Between the tunes to the attribute boons and the large
influx of baned players this would produce, I have no idea how this would
alter game play, though presumably not terribly much. Either this or bring
back the old bane severity, I think that was a well done tune that everyone
misses. And please, no replies to this at all, we don't need another boon
thread.

 
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