Boot wrote:
Robinhood wrote:
I think you just made every single evil relig tank type guild into a solo
guild.
It wasn't my intention to screw evil relig. I hadn't thought out every
specific. An example might be that a primarily evil party will hurt good
memmbers more than evil. Though the fact that the primary party healer is
currently good relig is a dilema in how to implement it.
The main problem with your proposed solution is that it addresses the
"problem" at the end of a chain of variables that produces the problem. It
would be the equivalent of just saying you can only make X exp per hour no
matter what, or to address eq specifically, that your party could only kill X
monsters per T time or something.
That being said, I think it is a bad idea because it is way too arbitrary and
the number of permutations is quite large. Do you factor level in? is it that
good religious of level X in gets the penalty only when partying with evil
religious of at least level X? how does the tune get applied? what if you
just disband the party at critical moments to avoid the tune...
Anyways, I do agree the very first part of your idea though:
"More likely than not this is a stupid idea"