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BatMUD Forums > Ideas-wanted > Re: event ignore

 
 
#1
18 Nov 2002 17:21
 
 
new option: event ignore <name of event>
Then we could ignore gazgo or hotpotatoes. We could still be 'in the loop' so
to speak when it comes to actual code and what happens. I mean... The events
would still happen TO US... we just wouldn't constantly see... "I'M MOVING!"
or.. "Gore looks really sick as the HOT potato explodes."

 
 
 
Doot
134d, 15h, 59m, 55s old
Level:
68
 
 
#2
18 Nov 2002 17:21
 
 
Doot wrote:
new option: event ignore <name of event>
Then we could ignore gazgo or hotpotatoes. We could still be 'in the loop' so
to speak when it comes to actual code and what happens. I mean... The events
would still happen TO US... we just wouldn't constantly see... "I'M MOVING!"
or.. "Gore looks really sick as the HOT potato explodes."
'ignore gazgo'
and you can't ignore potatoes. I believe that it will be quite "LVA" to
implement.
LVA means lag-value-added (in another words will add lag to the game)

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Favorit
C o d e s l a v e
1y, 18d, 21h, 23m, 44s old
Level:
40 [Wizard]