Download Game! Currently 60 players and visitors. Last logged in:KohothegreatAnksBleezuzNep

BatMUD Forums > Ideas-wanted > Re: new idea!

 
 
#1
19 Nov 2002 17:18
 
 
i got a nice idea for this mud! it's.. making the mud newbie friendly! it'd be
damn nice if you could do anything or be any good in this mud without 200m+
totals, several full boons, top set of eq you got from kawasa, and dozens of
big friends who made you your first 150m of exp in a week. really. last time i
managed to get myself a decent locblade and 70m totals in half a year of
playing 24/7 and even then it was total bullshit. 70m is as good as 5m - you
can't do anything with it. so my idea is as follows: make this a newbie
friendly mud that isn't just made for the chosen group of 20 highbies who have
been playing for 10 years straight. -yours truly, third time suicide does the
trick.


 
 
 
Lung
37d, 18h, 10m, 49s old
Level:
30
 
 
#2
19 Nov 2002 18:34
 
 
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?

While the game isn't being designed just for players with 200m+ exp,
it's quite natural that there are different challenges and things to
do for highbies and lowbies. If you only compare against what these
highbies can do, then you certainly will feel disappointed and believe
that we are newbie unfriendly. If you on the other hand, focus on
lowbie areas, you might actually enjoy it. It's also a myth that players
with hundreds of megs of exp (and numerous rebirths) can do everything.
They die, sometimes repeatedly, against highbie monsters, just as
lowbies die against lowbie monsters.

++ Gore

 
Rating:
-1
Votes:
1
 
 
Gore
A r c h w i z a r d
5y, 76d, 13h, 8m, 6s old
Level:
600 [Wizard]
 
 
#3
19 Nov 2002 18:37
 
 
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
This (at the moment at least) seems quite much be the case.
Eq and tps matter much more than the exp. (well not 10m and 200m but 50m and
200m or so my friends who have 200m say)

++Noitis

 
 
 
Noitatohtori
1y, 186d, 19h, 21m, 57s old
Level:
65
 
 
#4
19 Nov 2002 18:46
 
 
Noitatohtori wrote:
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
This (at the moment at least) seems quite much be the case.
Eq and tps matter much more than the exp. (well not 10m and 200m but 50m and
200m or so my friends who have 200m say)

++Noitis
That's not true, maybe with nomads but in other backgrounds exp matters a lot.

 
 
 
Bleezuz
1y, 197d, 12h, 39m, 10s old
Level:
100
 
 
#5
19 Nov 2002 21:11
 
 
Bleezuz wrote:
Noitatohtori wrote:
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
This (at the moment at least) seems quite much be the case.
Eq and tps matter much more than the exp. (well not 10m and 200m but 50m and
200m or so my friends who have 200m say)

++Noitis
That's not true, maybe with nomads but in other backgrounds exp matters a lot.
Well ok. you can have exp to 1) get everything useful from one guild to max,
2) get everything useful from one guild to max + a few ss levels, 3) get
everything useful from 2 guilds pretty much to max. Exp matters in all
backgrounds allright but _not enough_ by far.

++Noitis

 
 
 
Noitatohtori
1y, 186d, 19h, 21m, 57s old
Level:
65
 
 
#6
21 Nov 2002 20:29
 
 
Noitatohtori wrote:
Bleezuz wrote:
Noitatohtori wrote:
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
This (at the moment at least) seems quite much be the case.
Eq and tps matter much more than the exp. (well not 10m and 200m but 50m and
200m or so my friends who have 200m say)

++Noitis
That's not true, maybe with nomads but in other backgrounds exp matters a lot.
Well ok. you can have exp to 1) get everything useful from one guild to max,
2) get everything useful from one guild to max + a few ss levels, 3) get
everything useful from 2 guilds pretty much to max. Exp matters in all
backgrounds allright but _not enough_ by far.

++Noitis
Criticizing something is one point, making uesful suggestions/ideas is
another.
So far noone has provided any idea, but generated a flame.
--
F

^o^

 
 
 
Favorit
C o d e s l a v e
1y, 19d, 13h, 9m, 22s old
Level:
40 [Wizard]
 
 
#7
21 Nov 2002 20:29
 
 
Favorit wrote:
Noitatohtori wrote:
Bleezuz wrote:
Noitatohtori wrote:
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
This (at the moment at least) seems quite much be the case.
Eq and tps matter much more than the exp. (well not 10m and 200m but 50m and
200m or so my friends who have 200m say)

++Noitis
That's not true, maybe with nomads but in other backgrounds exp matters a lot.
Well ok. you can have exp to 1) get everything useful from one guild to max,
2) get everything useful from one guild to max + a few ss levels, 3) get
everything useful from 2 guilds pretty much to max. Exp matters in all
backgrounds allright but _not enough_ by far.

++Noitis
Criticizing something is one point, making uesful suggestions/ideas is
another.
So far noone has provided any idea, but generated a flame.
--
F
To differentiate 5m and 20m players more you have to either make 5m players
less powerful, or 20m player more powerful. Either shifts the balance of the
game, make it harder on newbies, or easier as you get experience. If you make
20m players stronger, then you have to make higher level mobs harder too.

I'd say first thing to do is to make test characters of those totals, give
them identical eq, and see how different they are to beging with, and then
decide if this is really a problem, or how it was intended. :)

Either way, balancing a game like this so that there is content for everyone
to enjoy is a difficult task.

 
 
 
Tankster
67d, 11h, 36m, 22s old
Level:
49
 
 
#8
22 Nov 2002 01:24
 
 
Noitatohtori wrote:
Bleezuz wrote:
Noitatohtori wrote:
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
This (at the moment at least) seems quite much be the case.
Eq and tps matter much more than the exp. (well not 10m and 200m but 50m and
200m or so my friends who have 200m say)

++Noitis
That's not true, maybe with nomads but in other backgrounds exp matters a lot.
Well ok. you can have exp to 1) get everything useful from one guild to max,
2) get everything useful from one guild to max + a few ss levels, 3) get
everything useful from 2 guilds pretty much to max. Exp matters in all
backgrounds allright but _not enough_ by far.

++Noitis
or do this,,, make exp cost add on top of boons... so lets say you more skill
boon at 120% that +18 to your skill max.. if you wana take ss on top of that
exp cost would be from +skill cost of lvl 19 i think this would balance the
game a bit tps wise so you would not get all these players with no tps a
better go at it this probly will result in alot of players with alot of tps to
whine just my 2 cents

In theory, theory and practice are the same, but in practice, theyre not.

 
 
 
Gorge
141d, 5h, 39m, 27s old
Level:
50
 
 
#9
24 Nov 2002 15:31
 
 
Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?

While the game isn't being designed just for players with 200m+ exp,
it's quite natural that there are different challenges and things to
do for highbies and lowbies. If you only compare against what these
highbies can do, then you certainly will feel disappointed and believe
that we are newbie unfriendly. If you on the other hand, focus on
lowbie areas, you might actually enjoy it. It's also a myth that players
with hundreds of megs of exp (and numerous rebirths) can do everything.
They die, sometimes repeatedly, against highbie monsters, just as
lowbies die against lowbie monsters.

++ Gore
I think it would help if shouts and other such interfering, boasting abilites
without real use be removed. It's somewhat annoying to read those shouts,
"kerbholz proudly blahblah", etc. things when I'm not interested. I don't even
know what kerbholz is or why is it necessary for me to hear those
announcements. It'd be nicer to move all highbieareas and towns to the far se
corner of the map with more dangerous natural roaming monsters and generally
more hostile environment. OR think up something that requires newbie-highbie
mixed parties or interaction. As it is now, newbies and highbies don't have
much to do with eachother. Oh yeah, my point. It's: I know there's highbies
but I don't want to get reminded all the time about that.

 
 
 
Koomikko
6d, 4h, 21m, 22s old
Level:
29
 
 
#10
24 Nov 2002 15:31
 
 
Koomikko wrote:
I think it would help if shouts and other such interfering, boasting abilites
without real use be removed. It's somewhat annoying to read those shouts,
"kerbholz proudly blahblah", etc. things when I'm not interested. I don't even
know what kerbholz is or why is it necessary for me to hear those
One word: gag.

 
 
 
Nuane
N e w b i e  H e l p e r
301d, 22h, 19m, 40s old
Level:
44