Gore wrote:
What do you mean by newbie friendly? A player with 10m totals should
be able to do the same things as a player with 200m, and be as good
at it?
While the game isn't being designed just for players with 200m+ exp,
it's quite natural that there are different challenges and things to
do for highbies and lowbies. If you only compare against what these
highbies can do, then you certainly will feel disappointed and believe
that we are newbie unfriendly. If you on the other hand, focus on
lowbie areas, you might actually enjoy it. It's also a myth that players
with hundreds of megs of exp (and numerous rebirths) can do everything.
They die, sometimes repeatedly, against highbie monsters, just as
lowbies die against lowbie monsters.
++ Gore
I think it would help if shouts and other such interfering, boasting abilites
without real use be removed. It's somewhat annoying to read those shouts,
"kerbholz proudly blahblah", etc. things when I'm not interested. I don't even
know what kerbholz is or why is it necessary for me to hear those
announcements. It'd be nicer to move all highbieareas and towns to the far se
corner of the map with more dangerous natural roaming monsters and generally
more hostile environment. OR think up something that requires newbie-highbie
mixed parties or interaction. As it is now, newbies and highbies don't have
much to do with eachother. Oh yeah, my point. It's: I know there's highbies
but I don't want to get reminded all the time about that.